Photorealistic Rendering in Computer Graphics: Proceedings of the Second Eurographics Workshop on Rendering: Focus on Computer Graphics
Editat de Pere Brunet, Frederik W. Jansenen Limba Engleză Hardback – 26 apr 1994
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Specificații
ISBN-13: 9783540564492
ISBN-10: 3540564497
Pagini: 296
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.59 kg
Ediția:1994
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540564497
Pagini: 296
Ilustrații: X, 282 p.
Dimensiuni: 155 x 235 x 24 mm
Greutate: 0.59 kg
Ediția:1994
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Focus on Computer Graphics
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
The State of the Art in Physically-based Rendering and its Impact on Future Applications.- Adaptive Shadow Testing for Ray Tracing.- An Adaptive Sampling Technique for Multidimensional Integration by Ray-Tracing.- The Simulation of Radiant Light Transfer with Stochastic Ray-Tracing.- Unbiased Variance Reduction for Global Illumination.- Direct Lighting Calculation by Monte Carlo Integration.- Structure-Directed Sampling, Reconstruction and Data Representation for Global Illumination.- Source Selection for the Direct Lighting Computation in Global Illumination.- The Constant Radiosity Assumption Syndrome.- Some Experiments on Adaptive Subdivision in Progressive Radiosity.- Radiosity in Computer Graphics: A Proposed Alternative to the Hemi-cube Algorithm.- Physics-Based Lighting Models: Implementation Issues.- Shaft Culling for Efficient Ray-Cast Radiosity.- Progressive Refinement Radiosity on a Transputer Network.- Parallel Processing of Progressive Refinement Radiosity Methods.- Two Parallel Approaches for a Progressive Radiosity.- An Extended Radiosity Using Parallel Ray-Traced Specular Transfers.- Subdivision of 3D Space Based on the Graph Partitioning for Parallel Ray Tracing.- Divide and Conquer Radiosity.- On the Division of Environments by Virtual Walls for Radiosity Computation.- Texture Shaping: A Method for Modeling Arbitrarily Shaped Volume Objects in Texture Space.- Color Spaces and Human Color Perception.- Visulux: A Radiosity Based Lighting Design Tool.- Synthesis of Multispectral Images of Natural Landscape.- A Rendering Pipeline for Street Lighting Simulation.- Color Plates.- List of Contributors.- Authors’ Index.