Innovative Technologies and Learning: 7th International Conference, ICITL 2024, Tartu, Estonia, August 14–16, 2024, Proceedings, Part I: Lecture Notes in Computer Science, cartea 14785
Editat de Yu-Ping Cheng, Margus Pedaste, Emanuele Bardone, Yueh-Min Huangen Limba Engleză Paperback – sep 2024
The 60 full papers included in this book were carefully reviewed and selected from 131 submissions. They were organized in topical sections as follows:
Part One : Artificial Intelligence in Education; Computational Thinking in Education; Design and Framework of Learning Systems and Pedagogies to Innovative Technologies and Learning.
Part Two : STEM/STEAM Education; VR/AR/MR/XR in Education; and Application and Design of Generative Artificial Intelligence in Education.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 468.21 lei 6-8 săpt. | |
| Springer Nature Switzerland – 29 aug 2024 | 468.21 lei 6-8 săpt. | |
| Springer Nature Switzerland – sep 2024 | 786.97 lei 6-8 săpt. |
Din seria Lecture Notes in Computer Science
- 20%
Preț: 323.37 lei - 20%
Preț: 461.65 lei - 20%
Preț: 461.32 lei - 20%
Preț: 390.69 lei - 20%
Preț: 527.36 lei - 15%
Preț: 388.50 lei - 20%
Preț: 461.52 lei - 20%
Preț: 390.35 lei - 20%
Preț: 496.64 lei - 20%
Preț: 461.52 lei - 20%
Preț: 389.72 lei - 15%
Preț: 461.85 lei - 20%
Preț: 389.90 lei - 20%
Preț: 497.04 lei - 20%
Preț: 462.05 lei - 20%
Preț: 252.15 lei - 20%
Preț: 391.14 lei - 20%
Preț: 532.54 lei - 20%
Preț: 461.83 lei - 20%
Preț: 255.91 lei - 20%
Preț: 498.46 lei - 20%
Preț: 497.55 lei - 20%
Preț: 499.36 lei - 20%
Preț: 390.12 lei - 20%
Preț: 391.20 lei - 20%
Preț: 532.41 lei - 20%
Preț: 391.20 lei - 20%
Preț: 391.14 lei - 20%
Preț: 461.77 lei - 20%
Preț: 390.35 lei - 20%
Preț: 461.06 lei - 20%
Preț: 461.65 lei - 20%
Preț: 390.18 lei - 20%
Preț: 392.64 lei - 20%
Preț: 390.94 lei - 20%
Preț: 391.86 lei - 20%
Preț: 389.85 lei - 20%
Preț: 498.32 lei - 20%
Preț: 462.67 lei - 20%
Preț: 460.98 lei - 20%
Preț: 424.26 lei - 20%
Preț: 639.72 lei - 15%
Preț: 535.92 lei - 20%
Preț: 532.28 lei - 20%
Preț: 535.77 lei - 5%
Preț: 516.27 lei - 20%
Preț: 461.57 lei - 20%
Preț: 498.50 lei - 20%
Preț: 461.83 lei - 20%
Preț: 249.95 lei
Preț: 786.97 lei
Preț vechi: 983.70 lei
-20% Nou
Puncte Express: 1180
Preț estimativ în valută:
139.26€ • 163.30$ • 122.30£
139.26€ • 163.30$ • 122.30£
Carte tipărită la comandă
Livrare economică 06-20 februarie 26
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783031658808
ISBN-10: 3031658809
Pagini: 327
Ilustrații: X, 350 p.
Dimensiuni: 155 x 235 mm
Greutate: 0.49 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031658809
Pagini: 327
Ilustrații: X, 350 p.
Dimensiuni: 155 x 235 mm
Greutate: 0.49 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
.- Artificial Intelligence in Education.
.- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .
.- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.
.- Capacity for the Usage of Disruptive Technologies in Higher Education.
.- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.
.- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.
.- ChatGPT Assessment Design for Postgraduate Students.
.- Insights into Precision Education through Multimodal Learning Analytics in STEM Education.
.- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.
.- Computational Thinking in Education.
.- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
.- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.
.- Computational thinking and creative programming activities enhance the information literacy of freshmen.
.- Design and Framework of Learning Systems.
.- Exploring learning in basic logic using stored Log Data and Exam Data.
.- Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment.
.- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.
.- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator.
.- Pedagogies to Innovative Technologies and Learning.
.- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.
.- Developing Reading Literacy with Digital Texts.
.- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.
.- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.
.- ERP logs and its use for Process Mining student learning purposes.
.- Digital discussion game on values: development, use and possibilities for measuring its functionality.
.- Strategies in Digital Child Protection.
.- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.
.- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.
.- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.
.- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.
.- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
.- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.
.- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.
.- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.
.- Effects of ASQ-based E-books on Nursing Students’ Learning Performance.
.- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.
.- Embodied learning – are we losing it?.
.- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.
.- Investigating the Impact of Integrating Prompting Strategies in ChatGPT on Students Learning Achievement and Cognitive Load .
.- Tutor-bot: A Question-Answering Educational Robot based on Deep Learning.
.- Capacity for the Usage of Disruptive Technologies in Higher Education.
.- Enhancing ChatGPT in POE Inquiry Learning for STEM Education to Improve Critical Thinking Skills.
.- Personalisation is Not Guaranteed: The Challenges of Using Generative AI for Personalised Learning.
.- ChatGPT Assessment Design for Postgraduate Students.
.- Insights into Precision Education through Multimodal Learning Analytics in STEM Education.
.- Investigating the Acceptance of Large Language Model Technology on Nursing Interviews among Nurse-Interns.
.- Computational Thinking in Education.
.- Effects of Computational Thinking and Collaborative Project-Based Learning on Student Attitudes Toward Learning: A Design and Implementation Study.
.- Empowering Visual Programming and Motor Board Instruction in STEAM Education: Integrating Computational Thinking and Scaffolding Learning for Improving Learning Performance and Engagement of Students.
.- Computational thinking and creative programming activities enhance the information literacy of freshmen.
.- Design and Framework of Learning Systems.
.- Exploring learning in basic logic using stored Log Data and Exam Data.
.- Sequence analysis as a tool for visualizing students’ patterns of taking tests in interactive E-Book environment.
.- Exploring Collaborative Learning Constructs in the Metaverse: A Pilot Study.
.- A Study on the Current Situation, Problems and Needs Assessment for Development of Adaptive Digital Technology System for Testing Information and Communication Technology Competency & Digital Literacy Skills for Teacher and Administrator.
.- Pedagogies to Innovative Technologies and Learning.
.- On portfolio assessment, group work, and quasi-anonymization: What structural information do anonymized reports reveal?.
.- Developing Reading Literacy with Digital Texts.
.- Exploring the Relationship Between Collaborative Learning Factors and Perceived Learning.
.- Artificial Intelligence Literacy to Enhance Teacher Critical Thinking.
.- ERP logs and its use for Process Mining student learning purposes.
.- Digital discussion game on values: development, use and possibilities for measuring its functionality.
.- Strategies in Digital Child Protection.
.- Exploring Teaching Experiences in Technology and Engineering MOOCs with High Enrollments in Medium Sized Public Universities.
.- Exploring the Impact of the Pingtung Wannian River Basin Educational App on the Learning Motivation of Upper Elementary Students: An Analysis Based on the Technology Acceptance Model.
.- Exploring the Integration of Phenomenon-based Learning Approach in Programming and Critical Thinking Intent.
.- The Effect of Integrating Task Scaffolding into Make Code Arcade With WiFiBoy on Students’ Learning Moti vation, Cooperative Tendency, and Altruistic Behaviors in Programming Learning.
.- The Impact of Prior Knowledge on the Motivation and Effectiveness of Using the English Sentence Rearrangement Practice System.
.- Collaborative Problem-solving on Learning Performance in Simulation-based Learning: A Quasi-experimental Study.
.- Extracting the Semantic Representation of Chinese-Japanese Homophones with Word2Vec for Teaching Chinese as a Second/Foreign Language.
.- Does the PBL Teaching Strategy Suit Higher Education Students with Disabilities? Exploring Financial Literacy Education: Based on PjBL and PmBL.
.- Effects of ASQ-based E-books on Nursing Students’ Learning Performance.
.- CD-ROM in Chinese Character Education: Streamlining Material Complication with Multi-level Features.
.- Embodied learning – are we losing it?.
.- Cultivating Critical Thinking: A Competitive, Web-Enhanced Gaming Experience.