Human-Computer Interaction - INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25-29, 2017, Proceedings, Part II: Lecture Notes in Computer Science, cartea 10514
Editat de Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckleren Limba Engleză Paperback – 20 sep 2017
The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int
eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
| Toate formatele și edițiile | Preț | Express |
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| Paperback (2) | 330.68 lei 6-8 săpt. | |
| Springer International Publishing – 20 sep 2017 | 330.68 lei 6-8 săpt. | |
| Springer International Publishing – 20 sep 2017 | 332.92 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783319676838
ISBN-10: 3319676830
Pagini: 494
Ilustrații: XXIX, 494 p. 143 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.73 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319676830
Pagini: 494
Ilustrații: XXIX, 494 p. 143 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.73 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Digital inclusion.- Contextualizing ICT based Vocational Education for Rural Communities: Addressing Ethnographic Issues and Assessing Design Principles.- Enhancing Access to eLearning for People with Intellectual Disability: Integrating Usability with Learning.- Identifying support opportunities for foreign students: Disentangling language and non-language problems among a unique population.- PersonaBrowser Status Quo and Lessons learned from a Persona-Based Presentation Metaphor of WCAG.- Women in Crisis Situations: Empowering and Supporting Women through ICTs.- Games.- Effects of Image-Based Rendering and Reconstruction on Game Developers Efficiency, Game Performance, and Gaming Experience.- Exploring In-the-Wild Game-based Gesture Data Collection.- From Objective to Subjective Difficulty Evaluation in Video Games.- Improved Memory Elicitation in Virtual Reality: New Experimental Results and Insights.- Practice in Reality for Virtual Reality Games: Making Players Familiar and Confident with a Game.- Human perception, cognition and behaviour.- I Smell Creativity: Exploring the Effects of Olfactory and Auditory Cues to Support Creative Writing Tasks.- Night Mode, Dark Thoughts: Background Color Influences the Perceived Sentiment of Chat Messages.- Subjective usability, mental workload assessments and their impact on objective human performance.- What is user’s perception of Naturalness? An Exploration of Natural User Experience.- Information on demand, on the move, and gesture interaction.- Presenting Information on the Driver's Demand on a Head-Up Display.- Seeing Through the Eyes of Heavy Vehicle Operators.- TrackLine: Refining touch-to-track Interaction for Camera Motion Control on Mobile Devices.- Understanding Gesture Articulations Variability.- Watching Your Back While Riding Your Bike: Designing for Preventive Self-Care During Motorbike Commuting.- Interaction at the workplace.- FeetForward: on Blending New Classroom Technologies into Secondary School Teachers’ Routines.- Human-Building Interaction: When the machine becomes a building.- Investigating Wearable Technology for Fatigue Identification in the Workplace.- Leveraging Conversational Systems to assists New Hires during Onboarding.- RemindMe: Plugging a Reminder Manager into Email for Enhancing Workplace Responsiveness.- The Cost of Improved Overview: An analysis of the Use of Electronic Whiteboards in Emergency Departments.- Interaction with children.- An interactive elementary tutoring system for oral health education using an augmented approach.- Empowered and Informed: Participation of Children in HCI.- Gaze Awareness in Agent-Based Early-Childhood Learning Application.- Puffy: a Mobile Inflatable Interactive Companion for Children with Neurodevelopmental Disorder.
Caracteristici
Includes supplementary material: sn.pub/extras