Human-Computer Interaction - INTERACT 2017: 16th IFIP TC 13 International Conference, Mumbai, India, September 25–29, 2017, Proceedings, Part I: Lecture Notes in Computer Science, cartea 10513
Editat de Regina Bernhaupt, Girish Dalvi, Anirudha Joshi, Devanuj K. Balkrishan, Jacki O'Neill, Marco Winckleren Limba Engleză Paperback – 20 sep 2017
The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named:
Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control.
Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children.
Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 330.68 lei 6-8 săpt. | |
| Springer International Publishing – 20 sep 2017 | 330.68 lei 6-8 săpt. | |
| Springer International Publishing – 20 sep 2017 | 332.92 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783319677439
ISBN-10: 3319677438
Pagini: 544
Ilustrații: XXX, 544 p. 140 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.79 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319677438
Pagini: 544
Ilustrații: XXX, 544 p. 140 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.79 kg
Ediția:1st ed. 2017
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Adaptive design and mobile applications.- A Minimalist Approach for Identifying Affective States for Mobile Interaction Design.- Automatic Generation of User Interface Layouts for Alternative Screen Orientations.- Defining Gestural Interactions for Large Vertical Touch Displays.- MyCarMobile: A travel assistance emergency mobile app for deaf people.- Touch Shadow Interaction and Continuous Directional User Interface for Smartphone.- Aging and disabilities.- Age-related effects of task difficulty on the semantic relevance of query reformulations.- Could People with Stereo-deficiencies Have a Rich 3D Experience Using HMDs.- How Older People Who Have Never Used Touchscreen Technology Interact with a Tablet.- MeViTa: Interactive Visualizations to Help Older Adults with their Medication Intake using a Camera-Projector System.- Assistive technology for blind users.- Blind FLM: An Enhanced Keystroke-Level Model for Visually Impaired Smartphone Interaction.- Comparing Two Approaches of Tactile Zooming on a Large Pin-matrix Device.- Improve the Accessibility of Tactile Charts.- Investigations on Laterotactile Braille Reading.- Performance of Accessible Gesture-based Indic Keyboard.- Audience engagement.- Designing Collaborative Co-located Interaction for an Artistic Installation.- Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation.- Haunting Space, Social Interaction in a Large-Scale Media Environment.- In-the-moment and beyond: Combining post-hoc and real time data for the study of audience perception of electronic music performance.- Piano Staircase: Exploring Movement-based Meaning Making in Interacting with Ambient Media.- Co-design studies.- A Co-design Study of Digital Service Ideas in the Bus Context.- Designing for Financial Literacy: Co-Design with Children in Rural Sri Lanka.- Everyday Creative Uses of Smartphone Images in Biomedical Engineering Laboratories.- Towards Participatory Prototyping with Older Adults with and without Cognitive Impairment: Challenges and Lessons Learned.-Using Critical Incidents in Workshops to Inform eHealth Design.- Cultural differences and communication technology.- A Confucian Look at Internet Censorship in China.- A Cross-Cultural Noticeboard for a Remote Community: Design, Deployment, and Evaluation.- Culturally Informed Notions of Mobile Context Awareness - Lessons Learned from User-Centred Exploration of Concepts of Context and Context Awareness.- How do you want your chatbot? An exploratory Wizard-of-Oz study with young, urban Indians.- Design rationale and camera-control.- Capturing Design Decision Rationale with Decision Cards.- Coping with Design Complexity: A Conceptual Framework for Design Alternatives and Variants.- Identifying the Interplay of Design Artifacts and Decisions in Practice: A Case Study.- On the Effects of Progressive Reduction as Adaptation Strategy for a Camera-based Cinematographic User Interface.- You'veGot the Moves, We've Got the Motion -Understanding and Designing for Cinematographic Camera Motion Control.
Caracteristici
Includes supplementary material: sn.pub/extras