Virtual, Augmented and Mixed Reality: 16th International Conference, VAMR 2024, Held as Part of the 26th HCI International Conference, HCII 2024, Washington, DC, USA, June 29 – July 4, 2024, Proceedings, Part III: Lecture Notes in Computer Science, cartea 14708
Editat de Jessie Y. C. Chen, Gino Fragomenien Limba Engleză Paperback – 31 mai 2024
The total of 1271 papers and 309 posters included in the HCII 2024 proceedings was carefully reviewed and selected from 5108 submissions.
The VAMR 2024 proceedings were organized in the following topical sections:
Part I: : Perception, Interaction and Design; User Experience and Evaluation.
Part II: Immersive Collaboration and Environment Design; Sensory, Tangible and Embodied Interaction in VAMR.
Part III: Immersive Education and Learning; VAMR Applications and Development.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (7) | 496.64 lei 3-5 săpt. | +29.57 lei 10-14 zile |
| Springer – 29 mai 2022 | 496.64 lei 3-5 săpt. | +29.57 lei 10-14 zile |
| Springer – 30 mai 2022 | 634.60 lei 6-8 săpt. | |
| Springer Nature Switzerland – 28 iun 2023 | 696.00 lei 6-8 săpt. | |
| Springer Nature Switzerland – 31 mai 2024 | 731.97 lei 6-8 săpt. | |
| Springer Nature Switzerland – 31 mai 2024 | 732.27 lei 6-8 săpt. | |
| Springer Nature Switzerland – 31 mai 2024 | 788.26 lei 6-8 săpt. | |
| Springer International Publishing – 30 mai 2021 | 805.52 lei 6-8 săpt. |
Din seria Lecture Notes in Computer Science
- 20%
Preț: 390.18 lei - 20%
Preț: 461.65 lei - 20%
Preț: 461.32 lei - 20%
Preț: 461.77 lei - 20%
Preț: 527.36 lei - 20%
Preț: 497.04 lei - 20%
Preț: 461.52 lei - 20%
Preț: 390.35 lei - 20%
Preț: 496.64 lei - 20%
Preț: 461.52 lei - 20%
Preț: 391.14 lei - 15%
Preț: 461.85 lei - 20%
Preț: 389.72 lei - 20%
Preț: 461.06 lei - 20%
Preț: 390.69 lei - 20%
Preț: 252.15 lei - 20%
Preț: 391.14 lei - 20%
Preț: 532.54 lei - 20%
Preț: 461.83 lei - 20%
Preț: 255.91 lei - 20%
Preț: 498.46 lei - 20%
Preț: 497.55 lei - 20%
Preț: 499.36 lei - 20%
Preț: 390.12 lei - 20%
Preț: 391.20 lei - 20%
Preț: 390.35 lei - 20%
Preț: 391.20 lei - 20%
Preț: 392.64 lei - 20%
Preț: 389.90 lei - 20%
Preț: 639.72 lei - 20%
Preț: 461.65 lei - 20%
Preț: 462.05 lei - 15%
Preț: 388.50 lei - 5%
Preț: 516.27 lei - 20%
Preț: 390.94 lei - 20%
Preț: 391.86 lei - 20%
Preț: 389.85 lei - 20%
Preț: 498.32 lei - 20%
Preț: 462.67 lei - 20%
Preț: 460.98 lei - 20%
Preț: 424.26 lei - 20%
Preț: 535.77 lei - 15%
Preț: 535.92 lei - 20%
Preț: 532.28 lei - 20%
Preț: 400.17 lei - 20%
Preț: 403.00 lei - 20%
Preț: 461.57 lei - 20%
Preț: 498.50 lei - 20%
Preț: 461.83 lei - 20%
Preț: 249.95 lei
Preț: 788.26 lei
Preț vechi: 985.31 lei
-20% Nou
Puncte Express: 1182
Preț estimativ în valută:
139.47€ • 162.48$ • 121.79£
139.47€ • 162.48$ • 121.79£
Carte tipărită la comandă
Livrare economică 17-31 ianuarie 26
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783031610462
ISBN-10: 3031610466
Pagini: 350
Ilustrații: XXI, 348 p. 134 illus., 108 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.52 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031610466
Pagini: 350
Ilustrații: XXI, 348 p. 134 illus., 108 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.52 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Designing and Evaluating VAMR Environments.- Narrative Cognition in Mixed Reality Systems: Towards an Empirical Framework.- Exploratory Study on the Use of Augmentation for Behavioural Control in Shared Spaces.- Pose Estimation and Video Annotation Approaches for Understanding Individual and Team Interaction during Augmented Reality-Enabled Mission Planning.- GazeXR: A General Eye-tracking System Enabling Invariable Gaze Data in Virtual Environment.- SpatialViewer: A Remote Work Sharing Tool that Considers Intimacy Among Workers.- A Review of Virtual Therapists in Anxiety and Phobias Alleviating Applications.- Designing Limitless Path in Virtual Reality Environment.- A Comparative Study of Conversational Proxemics for Virtual Agents.- Real-time Data Analytics of COVID Pandemic using Virtual Reality.- Design Considerations for Interacting and Navigating with 2 Dimensional and 3 Dimensional Medical Images in Virtual, Augmented and Mixed Reality Medical Applications.- Virtual Reality Sickness Evaluation in Exergames for Older Hypertensive Patients: A Comparative Study of Training Methods in a Virtual Environment.- Consistency in Multi-device Service including VR : A Case Study.- Multimodal and Natural Interaction in VAMR.- The Effect of Body-Based Haptic Feedback on Player Experience during VR Gaming.- User Defined Walking-in-place Gestures for Intuitive Locomotion in Virtual Reality.- Exploring Human-to-Human Telepresence and the Use of Vibro-Tactile Commands to Guide Human Streamers.- Pseudo-haptic Perception in Smartphones Graphical Interfaces: a Case Study.- A Research on Sensing Localization & Orientation of Objects in VR with Facial Vibrotactile Display.- HaptMR: Smart Haptic Feedback for Mixed Reality based on Computer Vision Semantic.- Position Estimation of Occluded Fingertip based on Image of Dorsal Hand from RGB Camera.- Head-mounted Displays and VR Glasses.- Usability and User Experience of Interactions on VR-PC, HoloLens 2, VR Cardboard and AR Smartphone in a Biomedical Application.- Simulation of the Field of View in AR and VR Headsets.- Exploring Perspective Switching in Immersive VR for Learning First Aid in Lower Secondary Education.- Beyond Visible Light: User and Societal Impacts of Egocentric Multispectral Vision.- No One is Superman: 3-D Safety Margin Profiles when Using Head-Up display (HUD) for Takeoff in Low Visibility and High Crosswind Conditions.- Robust Camera Motion Estimation for Point-of-View Video Stabilization.- Rendering Tree Roots Outdoors: A Comparison between Optical See Through Glasses and Smartphone Modules for Underground Augmented Reality Visualization.- Using Head-Mounted Displays for Virtual Reality: Investigating Subjective Reactions to Eye-Tracking Scenarios.- Omnidirectional Flick View.- VAMR Applications in Design, the Industry and the Military.- Virtual Fieldwork: Designing Augmented Reality Applications using Virtual Reality Worlds.- Contextually Adaptive Multimodal Mixed Reality Interfaces for Dismounted Operator Teaming with Unmanned System Swarms.- Virtual Solutions for Gathering Consumer Feedback on Food: A Literature Review and Analysis.- Modernizing Aircraft Inspection: Conceptual Design of an Augmented Reality Inspection Support Tool.- The Potential of Augmented Reality for Remote Support.- A Review of Distributed VR Co-Design Systems.- The Mobile Office: A Mobile AR Systems for Productivity Applications in Industrial Environments.- Virtual Reality Compensatory Aid for Improved Weapon Splash-Zone Awareness.- Mixed Reality Visualization of Friendly vs Hostile Decision Dynamics.- Doing versus Observing: Virtual Reality and 360-degree Video for Training Manufacturing Tasks.- VAMR in Learning and Culture.- Design and Research on the Virtual Simulation Teaching Platform of Shanghai Jade Carving Techniques Based on Unity 3d Technology.- IME VR: an MVC Framework for Military Training VR Simulators.- Extended Reality, Pedagogy, and Career Readiness: A Review of Literature.- Development of an AR Training Construction System using Embedded Information in a Real Environment.- LibrARy – Enriching the Cultural Physical Spaces with Collaborative AR Content.- Supporting Embodied and Remote Collaboration in Shared Virtual Environments.- A Survey on Applications of Augmented, Mixed and Virtual Reality for Nature and Environment.- Flexible Low-Cost Digital Puppet System.- Mixed Reality Technology Capabilities for Combat-Casualty Handoff Training.