Cantitate/Preț
Produs

Entertainment Computing - ICEC 2015: Lecture Notes in Computer Science, cartea 9353

Editat de Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka
en Limba Engleză Paperback – 23 sep 2015
This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.
Citește tot Restrânge

Din seria Lecture Notes in Computer Science

Preț: 33751 lei

Preț vechi: 42189 lei
-20%

Puncte Express: 506

Carte tipărită la comandă

Livrare economică 08-22 iulie

Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit de la 40000 lei Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.

Specificații

ISBN-13: 9783319245881
ISBN-10: 3319245880
Pagini: 600
Ilustrații: XVI, 583 p. 168 illus. in color.
Dimensiuni: 155 x 235 x 33 mm
Greutate: 0.9 kg
Ediția:1st edition 2015
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Computer games.- Serious games for learning.- Interactive games.- Design and evaluation methods for Entertainment Computing; Digital storytelling.- Games for health and well-being.- Digital art and installations; Artificial intelligence and machine learning for entertainment.- Interactive television and entertainment.

Textul de pe ultima copertă

This book constitutes the refereed proceedings of the14th International Conference on Entertainment Computing, ICEC 2015, held inTrondheim, Norway, in September/October 2015.
The 26 full papers, 6 short papers, 16 posters, 6 demosand 6 workshops/tutorial descriptions presented were carefully reviewed andselected from 106 submissions. The multidisciplinary nature of EntertainmentComputing is reflected by the papers. They focus on computer games; seriousgames for learning; interactive games; design and evaluation methods forEntertainment Computing; digital storytelling; games for health and well-being;digital art and installations; artificial intelligence and machine learning forentertainment; interactive television and entertainment.