Cantitate/Preț
Produs

Design, User Experience, and Usability: Users and Interactions: Lecture Notes in Computer Science, cartea 9187

Editat de Aaron Marcus
en Limba Engleză Paperback – 30 iul 2015
The three-volume set LNCS 9186, 9187, and 9188 constitutes the proceedings of the 4th International Conference on Design, User Experience, and Usability, DUXU 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA, in August 2015, jointly with 13 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 132 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this three-volume set. The 67 papers included in this volume are organized in topical sections on users in DUXU, women in DUXU, information design, touch and gesture DUXU, mobile DUXU, and wearable DUXU.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (14) 33015 lei  6-8 săpt.
  Springer – 22 iun 2016 33015 lei  6-8 săpt.
  Springer – 4 aug 2014 33302 lei  6-8 săpt.
  Springer – 22 iun 2016 33591 lei  6-8 săpt.
  Springer – 10 iul 2013 33937 lei  6-8 săpt.
  Springer – 10 iul 2013 33996 lei  6-8 săpt.
  Springer – 10 iul 2013 34225 lei  6-8 săpt.
  Springer – 30 iul 2015 34283 lei  6-8 săpt.
  Springer – 22 iun 2016 34386 lei  6-8 săpt.
  Springer – 29 iul 2015 34407 lei  6-8 săpt.
  Springer – 30 iul 2015 34470 lei  6-8 săpt.
  Springer – 24 iul 2014 34529 lei  6-8 săpt.
  Springer – iul 2014 34630 lei  6-8 săpt.
  Springer – 10 iul 2013 34693 lei  6-8 săpt.
  Springer – aug 2014 34959 lei  6-8 săpt.

Din seria Lecture Notes in Computer Science

Preț: 34470 lei

Preț vechi: 43087 lei
-20%

Puncte Express: 517

Preț estimativ în valută:
6095 7044$ 5266£

Carte tipărită la comandă

Livrare economică 05-19 mai


Specificații

ISBN-13: 9783319208978
ISBN-10: 3319208977
Pagini: 740
Ilustrații: XVIII, 720 p. 243 illus.
Dimensiuni: 155 x 235 x 40 mm
Greutate: 1.1 kg
Ediția:1st edition 2015
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Users in DUXU.- Women in DUXU.- Information design.- Touch and gesture DUXU.- Mobile DUXU.- Wearable DUXU.

Caracteristici

Includes supplementary material: sn.pub/extras

Textul de pe ultima copertă

The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and quality of life experience; and games and gamification.