Design, User Experience, and Usability: User Experience Design Practice: Lecture Notes in Computer Science, cartea 8520
Editat de Aaron Marcusen Limba Engleză Paperback – 4 aug 2014
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Specificații
ISBN-13: 9783319076379
ISBN-10: 331907637X
Pagini: 512
Ilustrații: XXIV, 488 p. 143 illus.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.77 kg
Ediția:2014
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 331907637X
Pagini: 512
Ilustrații: XXIV, 488 p. 143 illus.
Dimensiuni: 155 x 235 x 28 mm
Greutate: 0.77 kg
Ediția:2014
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Public țintă
ResearchCuprins
Design for diverse target users.- Emotional and persuasion design.- User experience case studies.
Caracteristici
Proceedings of the Second International Conference on Design, User Experience, and Usability State-of-the-art research Unique visibility
Textul de pe ultima copertă
The four-volume set LNCS 8012, 8013, 8014 and 8015 constitutes the proceedings of the Second International Conference on Design, User Experience, and Usability, DUXU 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presented at the HCII 2013 conferences was carefully reviewed and selected from 5210 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 282 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 67 papers included in this volume are organized in the following topical sections: cross-cultural and intercultural user experience; designing for the learning and culture experience; designing for the health and quality of life experience; and games and gamification.