The UX Book: Agile UX Design for a Quality User Experience
Autor Rex Hartson, Pardha S. Pylaen Limba Engleză Paperback – 15 iul 2025
Designed as a textbook for aspiring students and a how-to handbook and field guide for UX professionals, the book is accompanied by in-class exercises and team projects.
The approach is practical rather than formal or theoretical. The primary goal is to imbue an understanding of what a good user experience is and how to achieve it. To better serve this, processes, methods, and techniques are introduced early to establish process-related concepts as context for discussion in later chapters.
- A comprehensive textbook for UX/human–computer interaction (HCI) design students readymade for the classroom, complete with instructors’ manual, dedicated website, sample syllabus, examples, exercises, and lecture slides
- Features HCI theory, process, practice, and a host of real-world stories and contributions from industry luminaries to prepare students for working in the field
- The only HCI textbook to cover agile methodology, design approaches, and a full, modern suite of classroom material (stemming from tried and tested classroom use by the authors)
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Specificații
ISBN-13: 9780443134432
ISBN-10: 044313443X
Pagini: 744
Dimensiuni: 191 x 235 x 32 mm
Greutate: 1.54 kg
Ediția:3
Editura: ELSEVIER SCIENCE
ISBN-10: 044313443X
Pagini: 744
Dimensiuni: 191 x 235 x 32 mm
Greutate: 1.54 kg
Ediția:3
Editura: ELSEVIER SCIENCE
Cuprins
PART 1. INTRODUCTION
1. What is UX and UX design?
2. The Wheel: UX processes, lifecycles, methods, and technique
3. Scope, rigor, complexity, and project perspectives
4. Agile lifecycle processes and the Funnel Model of Agile UX
5. Prelude to the process chapters
6. Background: Introduction
PART 2. UNDERSTAND NEEDS
7. Usage research data elicitation
8. Usage research data analysis
9. Usage research data modeling
10. UX design requirements: User stories and requirements
11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS
12. The nature of UX design
13. Bottom-up vs. top-down design
14. Generative design: Ideation, sketching, and critiquing
15. Mental models and conceptual design
16. Designing the ecology and a pervasive information architecture
17. Designing the interaction
18. Designing for emotional impact
19. Background: Design
PART 4. PROTOTYPE CANDIDATES
20. Prototyping
PART 5. EVALUATE UX
21. UX evaluation methods and techniques
22. UX evaluation: UX goals, metrics, and targets
23. Preparation for empirical UX evaluation
24. Empirical data collection methods and techniques
25. Analytical data collection methods and techniques
26. UX Evaluation: Data analysis
27. UX evaluation: Reporting results
28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE
29. Connecting agile UX with agile software development
30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES
31. Affordances in UX design
32. The interaction cycle
33. UX design guidelines
34. Background: Affordances and UX design principles
1. What is UX and UX design?
2. The Wheel: UX processes, lifecycles, methods, and technique
3. Scope, rigor, complexity, and project perspectives
4. Agile lifecycle processes and the Funnel Model of Agile UX
5. Prelude to the process chapters
6. Background: Introduction
PART 2. UNDERSTAND NEEDS
7. Usage research data elicitation
8. Usage research data analysis
9. Usage research data modeling
10. UX design requirements: User stories and requirements
11. Background: Understand Needs
PART 3. DESIGN SOLUTIONS
12. The nature of UX design
13. Bottom-up vs. top-down design
14. Generative design: Ideation, sketching, and critiquing
15. Mental models and conceptual design
16. Designing the ecology and a pervasive information architecture
17. Designing the interaction
18. Designing for emotional impact
19. Background: Design
PART 4. PROTOTYPE CANDIDATES
20. Prototyping
PART 5. EVALUATE UX
21. UX evaluation methods and techniques
22. UX evaluation: UX goals, metrics, and targets
23. Preparation for empirical UX evaluation
24. Empirical data collection methods and techniques
25. Analytical data collection methods and techniques
26. UX Evaluation: Data analysis
27. UX evaluation: Reporting results
28. Background: UX evaluation
PART 6. AGILE UX AND CONNECTIONS TO AGILE SE
29. Connecting agile UX with agile software development
30. Background: Agile connections
PART 7. AFFORDANCES AND DESIGN GUIDELINES
31. Affordances in UX design
32. The interaction cycle
33. UX design guidelines
34. Background: Affordances and UX design principles