Virtual Environments ’95: Selected papers of the Eurographics Workshops in Barcelona, Spain, 1993, and Monte Carlo, Monaco, 1995: Eurographics
Editat de Martin Göbelen Limba Engleză Paperback – 14 sep 1995
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Specificații
ISBN-13: 9783211827376
ISBN-10: 3211827374
Pagini: 320
Ilustrații: VII, 307 p. 102 illus.
Dimensiuni: 170 x 244 x 17 mm
Greutate: 0.51 kg
Ediția:Softcover reprint of the original 1st ed. 1995
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
ISBN-10: 3211827374
Pagini: 320
Ilustrații: VII, 307 p. 102 illus.
Dimensiuni: 170 x 244 x 17 mm
Greutate: 0.51 kg
Ediția:Softcover reprint of the original 1st ed. 1995
Editura: SPRINGER VIENNA
Colecția Springer
Seria Eurographics
Locul publicării:Vienna, Austria
Public țintă
ResearchCuprins
Is VR Better than a Workstation? A Report on Human Performance Experiments in Progress.- The Influence of Dynamic Shadows on Presence in Immersive Virtual Environments.- A Fuzzy Controlled Rendering System for Virtual Reality Systems Optimised by Genetic Algorithms.- Generating Multiple Levels of Detail from Polygonal Geometry Models.- Fine Object Manipulation in Virtual Environments.- Fast Algorithms for Drawing Nonuniform B-spline Surfaces: A Practical Application in Virtual Environment.- Virtual Molecules, Rendering Speed, and Image Quality.- Searching for Facial Expression by Genetic Algorithm.- Coordinating Vocal and Visual Parameters for 3D Virtual Agents.- Consistent Grasping in Virtual Environments Based on the Interactive Grasping Automata.- Hand-Gesture Recognition as a 3-D Input Technique.- The Virtual Treadmill: A Naturalistic Metaphor for Navigation in Immersive Virtual Environments.- Interaction Models, Reference, and Interactivity in Speech Interfaces to Virtual Environments.- Experiment Authoring for Virtual Driving Environments.- Simulating Automated Cars in a Virtual Urban Environment.- A Shared Virtual Workspace for Constraint-based Solid Modelling.- An Interactive Virtual World Experience — the Cyberspace Roadshow.- Improving the Legibility of Virtual Environments.- Design Issues for Virtual Reality Systems.- Further Development of the Responsive Workbench.- Virtual Design II — an Advanced VR Development Environment.- Using the GIVEN Toolkit for System Development in MuSE.- Appendix: Colour Figures.