Introduction to 3D Game Art
Autor Professor Jesse O’Brienen Limba Engleză Hardback – 3 sep 2026
Maya is an incredibly complex software package used for many different applications, which can be challenging for new users who do not know where to start when learning Maya for games. This book is specifically tailored for game artists: it explains the game art asset production pipeline, and how Maya fits into that pipeline.
This book is easy to read and user friendly: the perfect text for students at any level, or for learners teaching themselves. It is project based and provides several hands-on learning opportunities. The material is carefully structured to introduce the basic tools and workflows first, before moving on to a new project/ concept.
Highlights of this book include:
- A summary at the end of each tutorial to review the tools used.
- A summary at the end of each chapter to review core concepts covered.
- Examples from published games to illustrate the topics discussed.
- Boxed articles sharing tips and best practices.
- Interviews with game artists working in industry.
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| Bloomsbury Publishing – 3 sep 2026 | 546.16 lei Precomandă |
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Specificații
ISBN-13: 9798765122242
Pagini: 288
Ilustrații: 225 colour illus
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Pagini: 288
Ilustrații: 225 colour illus
Dimensiuni: 178 x 254 x 25 mm
Greutate: 0.45 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Cuprins
Introduction
1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering
Bibliography
Index
1. 3D Asset Production Pipeline
2. Maya Interface Overview
3. Modeling with Polygons
4. UV Mapping
5. Texturing
6. Rigging
7. Animation
8. Lighting and Rendering
Bibliography
Index
Recenzii
This practical and well-structured guide clarifies 3D game art production. Ideal for students and educators, it connects technical workflows with creative intent.