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3D Animation for the Raw Beginner Using Autodesk Maya 2e

Autor Roger King
en Limba Engleză Paperback – 14 feb 2019

Problema principală pentru orice începător în animația 3D este interfața vastă și adesea intimidantă a software-ului Autodesk Maya. Ne-a atras atenția modul în care Roger King reușește, în această a doua ediție a 3D Animation for the Raw Beginner Using Autodesk Maya 2e, să simplifice acest proces prin transformarea teoriei în proiecte de construcție imediată. Găsim în această carte un parcurs tehnic riguros care începe cu fundamentele spațiului vectorial 3D și progresează rapid spre modelarea poligonală, considerată standardul de aur în industrie.

Structura volumului este una progresivă: pornim de la crearea unor obiecte simple, precum mobilierul, și avansăm către structuri arhitecturale complexe, interioare și exterioare, cum ar fi o celulă de închisoare sau o casă modernă cu terenul aferent. Fiecare capitol este conceput ca un tutorial de sine stătător care leagă conceptele cheie de tehnici practice. Ca și Kelly L. Murdock în Autodesk Maya 2023 Basics Guide, autorul distilează experiența reală în principii acționabile, oferind cititorului nu doar instrucțiuni, ci și contextul matematic necesar (curbe Bezier și NURBS) pentru modelarea organică.

Deși în alte lucrări precum Man Picks Flower sau Warrior Love, Roger King explorează narativul și psihologia umană, aici își folosește expertiza academică de la University of Colorado pentru a crea un manual tehnic de o precizie remarcabilă. Editura CRC Press livrează un format bogat ilustrat, cu peste 600 de imagini color care reflectă exact ce vede utilizatorul pe ecran, inclusiv integrarea noului renderer Arnold. Este un instrument de lucru care elimină nevoia de a căuta soluții fragmentate online, oferind un flux de lucru complet, de la prima primitivă poligonală până la randarea finală.

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Specificații

ISBN-13: 9780815388784
ISBN-10: 0815388780
Pagini: 452
Ilustrații: 606 Halftones, color; 4 Illustrations, color
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.84 kg
Ediția:2 New edition
Editura: CRC Press
Colecția Chapman and Hall/CRC

Public țintă

Professional Practice & Development

De ce să citești această carte

Recomandăm această carte celor care doresc să treacă de la statutul de spectator la cel de creator în universul 3D. Veți câștiga o bază solidă în Autodesk Maya, învățând să construiți scene complexe prin exerciții practice, nu doar prin memorarea unor meniuri. Este un ghid esențial pentru studenți sau autodidacți care au nevoie de o metodologie clară și de suport vizual de înaltă calitate pentru a stăpâni randarea și modelarea modernă.


Descriere scurtă

3D Animation for the Raw Beginner Using Autodesk Maya is a hands-on academic textbook as well as a do-it-yourself training manual for the individual animator. This second edition has been completely rewritten to take into account updates to Autodesk Maya, including Autodesk’s renderer, Arnold. It contains entirely new examples and tutorial lessons. All 612 images are in full color. The book directs the reader to the parts of Maya that must be mastered in order to create complete 3D projects, and thus it simplifies the process of taking on Maya’s vast and intricate interface, while giving the reader a firm foundation on which to build future knowledge of Maya. It also presents brief examples of other popular 3D applications and rendering engines. This principles-based, yet pragmatic book:
  • Introduces the basic steps of the 3D modeling, materials, animation, lighting, and rendering processes.
  • Presents clear and concise tutorials that link key concepts to practical techniques.
  • Includes access to a webpage for the book: https://buzzking.com/AnimationTextbook/AnimationTextbook.html. On this webpage are videos that cover many of the lessons in the book, as well as video tutorials that present bonus material not included in the book.
  • Frees instructors from the painstaking task of developing step-by-step examples to present Maya’s complex interface and basic capabilities.
  • Boasts an easy-to-follow, tutorial-based learning style ideal for individual study by aspiring animators and do-it yourselfers.
Roger "Buzz" King is a Professor Emeritus at the University of Colorado at Boulder, where he teaches 3D Animation for the Computer Science Department and the Alliance for Technology, Learning, and Society (ATLAS), an institute dedicated to the application of technology to the arts. Buzz is an independent 3D animator who serves on the board of directors of a 3D animation startup. Buzz has a B.A. in Mathematics from Occidental College, an M.S. and Ph.D. in Computer Science from the University of Southern California, and an M.Div. from the Iliff School of Theology.
 
Key Features
  • Introduces critical aspects of the 3D animation process
  • Presents clear and concise tutorials that link key concepts to practical techniques
  • Includes access to a dedicated Web site, http://3dbybuzz.com, featuring useful videos, lessons, and updates
  • Frees instructors from developing step-by-step examples to present Maya’s complex interface and basic
  • Boasts an easy-to-follow, hands-on learning style ideal for individual study by aspiring animators and do-ityourselfers

  • Cuprins

    The 3D Surface Modeling World: Viewing 3D Vector Models in a 2D Pixel Space. Crafting Polygon Models. What Is Polygon
    Modeling: Why Is It Still the Gold Standard?. Doing A Lot with A Little: A Core Set of Polygon & Sculpting Tools. The Top-Down
    Crafting of a Basic Polygon Mesh: A Moai from Rapa Nui. Placing Polygon Meshes into Object Hierarchies: Furniture. Adding Detail
    to Models and Smoothing Organic Polygon Surfaces: Plant-life. Building Complete Scenes & the 3D Workflow. Going Deeper:
    More Polygon Primitives, Reuse of Components & Issues of Scale. A Basic Interior Architectural Scene: A Prison Cell. A Basic
    Exterior Architectural Scene: A Modern Greenhouse. A More Complex Interior Architectural Scene: A Modern Home. A More
    Complex Exterior Architectural Scene: A Modern Home & Grounds. Bringing Polygon Meshes to Life: Materials, Lights, Ray-
    Tracing & Rendering. Organic Modeling with Curves and NURBS Curves. Organic Modeling: The Mathematics of Bezier and
    NURBS Curve Mathematics. Two Ways of Being Organic: Smoothing Polygon Models VS Curve-Based Models. Doing A Lot with A
    Little: A Core Set of Curve-Based Modeling & Sculpting Tools. Basic Organic Models: Bottles & Glasses, Trees & Plants. Advanced
    Curve-Based Modeling Tools: Adding Organic Detail to Our Moai. Advanced Materials, Lights, and Rendering. Photorealistic
    Rendering: The Interplay of Materials, Lights, and Rendering. Lighting Approaches: Point/Area/Spot/Directional, HDRI & 3-Point
    Lighting. Shaders: Seamless Textures, uv Mapping & Bump/Displacement/Normal Maps. Materials: Brick/Stone/Plaster/Marble,
    Metals/Glass, Wood, Soil/Rocks & Skies. Blending Texture Layers: Aging & Grunging Materials. Using Plugins: Natural Terrain,
    Dynamics, Lighting, Painting & Renderers. Popular 3D Applications: Maya, Houdini, MODO, Rhino3D, 3DS Max & ZBrush.
    Renderers: mental ray, Arnold, Redshift, Octane, V-Ray, Renderman & Maxwell. Animating a Scene. Basic Animation:
    Rotate/Scale/Translate, Keyframing & Motion Paths. Hard/Soft Dynamics: Pool Balls & Metal Deformations. Emitters & Particle
    Dynamics: Rain, Smoke, Water & Pouring Cold Cereal. Deformers & Blendshapes: Coiled Hoses, Pool Covers & Human Faces.
    Character Animation: Skeletons, Rigging & Skinning. Finishing a Basic 3D Workflow: Video & Audio Editing.

    Descriere

    Make 3D Animation for the Raw Beginner Using Maya your book of choice for understanding the essential theory and practice of 3D animation.