Human-Computer Interaction – INTERACT 2019: 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2–6, 2019, Proceedings, Part III: Lecture Notes in Computer Science, cartea 11748
Editat de David Lamas, Fernando Loizides, Lennart Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphirisen Limba Engleză Paperback – 25 aug 2019
Part I: accessibility design principles; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; co-design and design methods; crowdsourcing and collaborative work; cyber security and e-voting systems; design methods; design principles for safety/critical systems.
Part II: e-commerce; education and HCI curriculum I; education and HCI curriculum II; eye-gaze interaction; games and gamification; human-robot interaction and 3D interaction; information visualization; information visualization and augmented reality; interaction design for culture and development I.
Part III: interaction design for culture and development II; interaction design for culture and development III; interaction in public spaces; interaction techniques for writing and drawing; methods for user studies; mobile HCI; personalization and recommender systems; pointing, touch, gesture and speech-based interaction techniques; social networks and social media interaction.
Part IV: user modelling and user studies; user experience; users’ emotions, feelings and perception; virtual and augmented reality I; virtual and augmented reality II; wearable and tangible interaction; courses; demonstrations and installations; industry case studies; interactive posters; panels; workshops.
| Toate formatele și edițiile | Preț | Express |
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| Paperback (4) | 645.09 lei 6-8 săpt. | |
| Springer International Publishing – 25 aug 2019 | 645.09 lei 6-8 săpt. | |
| Springer International Publishing – 25 aug 2019 | 645.89 lei 6-8 săpt. | |
| Springer International Publishing – 29 aug 2019 | 978.11 lei 6-8 săpt. | |
| Springer International Publishing – 29 aug 2019 | 979.40 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783030293864
ISBN-10: 3030293866
Pagini: 782
Ilustrații: XXXI, 782 p. 279 illus., 190 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.12 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030293866
Pagini: 782
Ilustrații: XXXI, 782 p. 279 illus., 190 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 1.12 kg
Ediția:1st ed. 2019
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Interaction Design for Culture and Development II.- A contrastive study of pre- and post-legislation interaction design for communication and action about personal data protection in e-commerce websites.- A Study of Outbound Automated Call Preferences for DOTS Adherence in Rural India.- Investigating Mobile Banking in Mali: HCI Experience of 'Man in the Street.- Towards Safe Spaces Online: A Study of Indian Matrimonial Websites.- What about my Privacy, Habibi? Understanding Privacy Concerns and Perceptions of Users from Different Socioeconomic Groups in the Arab World.- Interaction Design for Culture and Development III.- An HCI Perspective on Distributed Ledger Technologies for Peer-to-Peer Energy Trading.- Child-Generated Personas to Aid Design across Cultures.- How Do They Use Their Smartphones: A Study on Smartphone Usage by Indian Students.- ICT Acceptance for Information Seeking Amongst Pre- and Postnatal Women in Urban Slums.- Sugar ka Saathi – A Case StudyDesigning Digital Self-Management Tools for People Living with Diabetes in Pakistan.- Interaction in Public Spaces.- Design Challenges for Mobile and Wearable Systems to Support Learning on-the-move at Outdoor Cultural Heritage Sites.- Instant Rephotography.- Personal Digital Signage for Shared Spaces.- SeaMote - Interactive Remotely Operated Apparatus for Aquatic Expeditions.- TouchGlass: Raycasting from a Glass Surface to Point at Physical Objects in Public Exhibits.- Interaction Techniques for Writing and Drawing.- Additive Voronoi Cursor: Dynamic Effective Areas using Additively Weighted Voronoi Diagrams.- Investigating the Potential of EEG for Implicit Detection of Unknown Words for Foreign Language Learning.- Search Support for Exploratory Writing.- Visual Methods for the Design of Shape-Changing Interfaces.- Methods for User Studies.- An Approach to Identifying What Has Gone Wrong in a User Interaction.- Analyzing Online Videos: a Complement to Field Studiesin Remote Locations.- Evidence Humans Provide When Explaining Data-Labeling Decisions.- How Do Users Perceive a Design-in-Use Approach to Implementation? A Healthcare Case.- Lifelogging in the Wild: Participant Experiences of Using Lifelogging as a Research Tool.- Mobile HCI.- A Comparative Study of Younger and Older Adults' Interaction with a Crowdsourcing Android TV App for Detecting Errors in TEDx Video Subtitles.- Effect of Ambient Light on Mobile Interaction.- Effects of Prompts on In-Situ Science Reflection on Smartwatches.- Investigating Screen Reachability on an Articulated Dual-Display Smartphone.- Short paper: initial recommendations for the design of privacy management tools for smartphones.- Tilt Space: A Systematic Exploration of Mobile Tilt for Design Purpose.- Personalization and Recommender Systems.- “I really don’t know what ‘thumbs up’ means”: Algorithmic Experience in Movie Recommender Algorithms.- Following wrong suggestions: self-blame in human and computer scenario.- Personality is Revealed During Weekends: Towards Data Minimisation for Smartphone Based Personality Classification.- Social Influence Scale for Technology Design and Transformation.- Using Expert Patterns in Assisted Interactive Machine Learning: A Study in Machine Teaching.- Welcome, computer! How do participants introduce a collaborative application during face-to-face interaction?.- Pointing, Touch, Gesture and Speech-based Interaction Techniques.- A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment.- Are Split Tablet Keyboards Better? A Study of Soft Keyboard Layout and Hand Posture.- FittsFarm: Comparing Children’s Drag-and-Drop Performance Using Finger and Stylus Input on Tablets.- Is Bigger Better? A Fitts' Law Study on the Impact of Display Size on Touch Performance.- WeldVUI: Establishing Speech-Based Interfaces in Industrial Applications.- Social Networks and Social Media Interaction.- Frameworks forStudying Social Media Interaction: A Discussion on Phenomenology and Poststructuralism.- FriendGroupVR: Design concepts using virtual reality to organize social network friends.- Investigating the Use of an Online Peer-to-Peer Car Sharing Service.- You talkin' to me? A practical attention-aware embodied agent.