Extended Reality: Lecture Notes in Computer Science, cartea 15737
Editat de Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Saccoen Limba Engleză Paperback – 29 aug 2025
The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions.
They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.
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Specificații
ISBN-13: 9783031977626
ISBN-10: 3031977629
Pagini: 492
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
ISBN-10: 3031977629
Pagini: 492
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Cuprins
eXtended Reality in Education.- Google Earth in VR, for students with special needs.- A Systematic Literature Review of Mixed Reality Learning Approaches.- Multi-Label Generalized Zero-Shot Learning using Identifiable Variational Autoencoders.- A VR-based "time-space" interactive map teaching system for modern Chinese history.- Evaluating virtual reality as immersive medium for enhancing music skills.- MetaLibrary: Towards Social Immersive Environments for Readers.- eXtended Reality and Metaverse in Cultural Heritage.- Bringing back lost heritage into life by 3D reconstruction in metaverse and virtual environments: The case study of Palmyra, Syria.- HerMeS: HERitage sMart social mEdia aSsistant.- The depth estimation of 2D content: a new life for paintings.- Enhancing Accessibility of Cultural Heritage: Extended Reality and Tactile Prints for an Inclusive Experience of the Madonna dell’Itri Church in Nociglia.- A conceptual framework to support a new collaborative design process for immersive technology integration in museum exhibitions.- Augmented reality-based application to explore street art: development and implementation.- Cultural Heritage Applications Based on Augmented Reality: A Literature Review.- Enhancing Art Therapy with Virtual Reality and Hand Gesture Recognition: A Case Study in Pottery Modeling.- Enjoyment Evaluation of a VR Environment for the Church of Panagia Aggeloktisti.- An innovative approach to shape information architecture related to ancient manuscripts, through multi-layered virtual ecosystems. From Codex4D to DataSpace project.- Digital Map Based VR Ethnographic Design of Chinese Traditional Hand-made Paper Culture.- Immersive Virtual Reality in Cultural Heritage Dissemination: A Comprehensive Application for Novice Users.- The silence of art: investigating the emotional experience of a virtual museum by facial expression analysis.- Integrating fragmented historical sites VR based on time-space clues for modern history education.- The Application of "Panoramic VR Fusion Animation Reproduction" of Historical Sites in Modern History Education.- CaldanAugmenty – Augmented Reality and Serious Game App for Urban Cultural Heritage Learning.- eXtended Reality in Health and Medicine.- Cycling in immersive VR: motivation and affects in post-COVID patients.- A Cheap and Powerful Stereo Endoscope Lab Mock-Up for Robotic Surgery to Implement and Test Machine Vision and Augmented Reality Prototypes.- Augmented Reality in orthognathic surgery: a multi-modality tracking approach to assess the temporomandibular joint motion.- Enhancing visualization of surgical tool through integrated motion tracking system.- Realter: an immersive simulator to support low vision rehabilitation.- Emotions and “Sense of Presence” in the Psycho-Verse: PsychologicalSupport for Breast Cancer Survivors in the Metaverse.- Detection of stress stimuli in learning contexts of iVR environments.- Virtual reality-based rehabilitation for patients with stroke: preliminary results on user experience.- Game Over, Trauma! Empowering Trauma Healing through Gaming.- Angioplasty surgery simulator development: Kazakhstani experience.- eXtended Reality in Industrial Field.- Evaluating telecollaboration modalities for the realization of an industrial maintenance operation in a constrained environment.- A Comprehensive Approach to the Analysis of VR Training Progress of Industry 4.0 Employees.- Extended Reality Product Configuration for Flexible Production System: A Case Study.- 3D Virtual System of the Automatic Vehicle Painting Process Using the Hardware in the Loop Technique, oriented to Industrial Automation Training.