Distributed, Ambient and Pervasive Interactions: 11th International Conference, DAPI 2023, Held as Part of the 25th HCI International Conference, HCII 2023, Copenhagen, Denmark, July 23–28, 2023, Proceedings, Part II: Lecture Notes in Computer Science, cartea 14037
Editat de Norbert A. Streitz, Shin'ichi Konomien Limba Engleză Paperback – 10 iun 2023
The 60 papers included in the DAPI 2023 proceedings were organized in topical sections as follows:
Part I: Designing and evaluating intelligent environments; user experience in intelligent environments; pervasive data;
Part II: Smart cities and environment preservation; media, art and culture in intelligent environments; supporting health, learning, work and everyday life.
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Specificații
ISBN-13: 9783031346088
ISBN-10: 3031346084
Ilustrații: XX, 487 p. 195 illus., 171 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.72 kg
Ediția:1st ed. 2023
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031346084
Ilustrații: XX, 487 p. 195 illus., 171 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.72 kg
Ediția:1st ed. 2023
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Smart Cities and Environment Preservation.- Methodology for Functionalization of “Living lab” under Concept of Smart Cities - Case through Service Design Development Workshops Using Frailty Prevention AI Technology.- Toward Supporting Baggage-Free Walk-Arounds at Travel Destinations: Issues of the Hassle of Baggage during Travel.- Platform Urbanism for Sustainability.- Experiences with using Diverse Evaluation Methods for Extracting Insights via Experience Prototyping in Ambient and Civic Computing.- Opening up Smart Learning Cities - Building Knowledge, Interactions and Communities for Lifelong Learning and Urban Belonging.- Weather Forecasting Limitations in the Developing World.- Risk Framework for the Use of AI Services Driven by Citizens Themselves.- The Nurturing of Theory for Smart Environments and Spaces: The Case of Ambient Theory for Smart Cities.- Future Living Lab / Design Research Project to Explore Local Values for Infrastructure Services with the Participationof Residents.- AR-Enabled Interface for IoT Water Management Systems in Smart Cities.- An IoT Framework for Heterogeneous Multi-Layered Access in Smart Cities.- Applications of Bioacoustics Human Interface System for Wildlife Conservation in Nepal.- How Citizens Participation Begin and Continue in Developing Smart Cities.- Application of Digital Media Technology in the Display Design of Construction Sand Table Model.- Media, Art and Culture in Intelligent Environments.- A Clothing-type Wearable Device that Promotes a Sense of Unity for Viewers of Online Live Performances.- Research on the Integration of Stage Performance and Virtual Technology in the Digital Media Art Environment.- Dashcam Video Curation for Generating Memorial Movies on Tourism using Multiple Measures of "Tourist Spot Likeness.- On the Application and Influence of Interactive Installation in Urban Public Art.- An Analysis of the Origin, Integration and Development of Contemporary Music Composition and Artificial Intelligence and Human-Computer Interaction.- Research on the Application of the Ming Dynasty Clothing Element “ShiDiKe” in Home Fabric Design.- Analyzing the Design of Online VR Platforms for Accessing Cultural Heritage Resources and Services: Multiple Case Studies in European and American Countries.- Analysis of the Current Status of the NFT Industry Chain in China.- Research on Digital Communication of Chinese Traditional Garden.- Digital Inheritance of Straw Weaving in Laizhou, Shandong Province.- Supporting Health, Learning, Work and Everyday Life.- User-Centred Detection of Violent Conversations on Mobile Edge Devices.- The Tribrid-Meeting-Setup – Improving Hybrid Meetings using a Telepresence Robot.- Silent Delivery: Make Instant Delivery More Accessible for the DHH Delivery Workers through Sensory Substitution.- Augmented Reality Visual-Captions: Enhancing Captioning Experience for Real-Time Conversations.- Playful Learning: Promoting Immersive Learning Environment inChinese Community.- Augmented Social Meal via Multi-Sensory Feedback Modulated by Bodily-in-Coordinated Measures.- Ambient Information Design for a Work Environment.- Card Type Device to Support Acquirement of Card Techniques.- E-Reminder: A Mindfulness-Based Interactive Eating Reminder Device to Improve Emotional Eating.- Detecting Hand Hygienic Behaviors In-the-wild Using a Microphone and Motion Sensor on a Smartwatch.