Human-Computer Interaction. Interaction Technologies: 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15–20, 2018, Proceedings, Part III: Lecture Notes in Computer Science, cartea 10903
Editat de Masaaki Kurosuen Limba Engleză Paperback – iun 2018
The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes was carefully reviewed and selected from 4346 submissions.
HCI 2018 includes a total of 145 papers; they were organized in topical sections named:
Part I: HCI theories, methods and tools; perception and psychological issues in HCI; emotion and attention recognition; security, privacy and ethics in HCI.
Part II: HCI in medicine; HCI for health and wellbeing; HCI in cultural heritage; HCI in complex environments; mobile and wearable HCI.
Part III: input techniques and devices; speech-based interfaces and chatbots; gesture, motion and eye-tracking based interaction; games and gamification.
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Specificații
ISBN-13: 9783319912493
ISBN-10: 3319912496
Pagini: 525
Ilustrații: XVIII, 517 p. 236 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3319912496
Pagini: 525
Ilustrații: XVIII, 517 p. 236 illus.
Dimensiuni: 155 x 235 mm
Greutate: 0.74 kg
Ediția:1st ed. 2018
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Input techniques and devices.- SliT: Character Input System Using Slide-in and Tap for Smartwatches.- Employing Shortcut Setting and Subitizing Effect for Improving UI of Multi Media Kiosks.- Flickey: Flick-Based QWERTY Software Keyboard for Ultra-small Touch Screen Devices.- A New Japanese Input Method for Virtual Reality Applications.- A New Virtual Keyboard with Finger Gesture Recognition for AR/VR Devices.- Ex-Space: Expanded Space Key by Sliding Thumb on Home Position.- Character Input by Gesture Performed with Grasping both Ends of Tablet PC.- Entry and Selection Methods for Specifying Dates in Mobile Context.- Speech-based interfaces and chatbots.- Chatbot in a Campus Environment: Design of LiSA, a Virtual Assistant to Help Students in their University Life.- Voice User Interface Interaction Design Research Based on User Mental Model in Autonomous Vehicle.- Application of Logistic Regression Analysis of Smartphone Speech Interaction Usage in China: A Questionnaire-Based Study of 622 Adults.- An Adaptive Speech Interface for Assistance in Maintenance and Changeover Procedures.- Comparing cascaded LSTM architectures for generating head motion from speech in task-oriented dialogs.- Acoustic Feature Comparison for Different Speaking Rates.- Expressing Mixed Emotions via Gradient Color: An Interactive Online Chat Interface Design Based on Affective Recognition.- Lucida: Enhancing the Creation of Photography through Semantic, Sympathetic, Augmented, Voice Agent Interaction.- Gesture, motion and eye-tracking based interaction.- Shopping Together: A Remote Co-shopping System Utilizing Spatial Gesture Interaction.- Evaluating Tap-And-Drag: A Single-Handed Zooming Method.- Developing Female Clothing Coordination Generation System Using Eye Tracking Information.- Analyzing gaze Behavior Prior to Interacting with a Multimedia Interface in a Car.- Intuitive 3D Model Prototyping with Leap Motion and Microsoft Hololens.- A Novel Hand Written Technique Using Touch-Less Finger Gesture Movement for Human Computer Interaction.- A Mobile Command Input Through Vowel Lip Shape Recognition.- Daily activity recognition based on acceleration of both wrists.- Orientation Correction for a 3D Hand Motion Tracking Interface using Inertial Measurement Units.- A Gesture-Based Interaction Technique for a Passive RFID Card with an Acceleration Sensor.- Can People Sense Their Personalities Only by Watching the Movements of Their Skeleton in Street Dancing Performances?.- Exploration of Behavioral Markers to Support Adaptive Learning.- The Effect of Static and Dynamic Gesture Presentation on the Recognition of Two Manipulation Gestures.- Non-Invasive Gaze Direction Estimation from Head Orientation for Human-Machine Interaction.- Games and gamification.- TrackMaze: A Comparison of Head-tracking, Eye-tracking and Tilt as Input Methods for Mobile Games.- Gamification Framework: Using Lexical Approach on Social Media Application Online Reviews.- Competitively Versus Cooperatively? An Analysis of the Effect of Gameplay on Human Emotions and Behaviors.- Towards a Better Understanding of Chess Players' Personalities: A Study Using Virtual Chess Players.- Application of Gamification to Website Design for the Improvement of Effective Communication.- A Framework for the Assessment of Enjoyment in Video Games.- An Interactive Cat Toy Interfacing Owner PC Operations.- Improving Quality of Interaction with the Mobility Services through the Gamification Approach.- How to extend life cycle of an online game.