Articulated Motion and Deformable Objects: 9th International Conference, AMDO 2016, Palma de Mallorca, Spain, July 13-15, 2016, Proceedings: Lecture Notes in Computer Science, cartea 9756
Editat de Francisco José Perales, Josef Kittleren Limba Engleză Paperback – 2 iul 2016
This book constitutes the refereed proceedings of the 9th International Conference on Articulated Motion and Deformable Objects, AMDO 2016, held in Palma de Mallorca, Spain, in July 2016.
The 20 papers presented were carefully reviewed and selected from 34 submissions. The conference dealt with the following topics: advanced computer graphics and immersive videogames; human modeling and animation; human motion analysis and tracking; 3D human reconstruction and recognition; multimodal user interaction and applications; ubiquitous and social computing; designtools; input technology; programming user interfaces; 3D medical deformable models and visualization; deep learning methods for computer vision and graphics; multibiometric.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 312.62 lei 6-8 săpt. | |
| Springer International Publishing – 17 iun 2018 | 312.62 lei 6-8 săpt. | |
| Springer International Publishing – 2 iul 2016 | 617.52 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783319417776
ISBN-10: 3319417770
Pagini: 216
Ilustrații: XII, 219 p. 91 illus.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.33 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Cham, Switzerland
ISBN-10: 3319417770
Pagini: 216
Ilustrații: XII, 219 p. 91 illus.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.33 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Image Processing, Computer Vision, Pattern Recognition, and Graphics
Locul publicării:Cham, Switzerland
Cuprins
Advanced computer graphics and immersive videogames.- Human modeling and animation.- Human motion analysis and tracking.- 3D human reconstruction and recognition.- Multimodal user interaction and applications.- Ubiquitous and social computing.- Design tools.- Input technology.- Programming user interfaces.- 3D medical deformable models and visualization.- Deep learning methods for computer vision and graphics.- Multibiometric.
Caracteristici
Includes supplementary material: sn.pub/extras