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Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices: Lecture Notes in Computer Science, cartea 9737

Editat de Margherita Antona, Constantine Stephanidis
en Limba Engleză Paperback – 22 iun 2016
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the
10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-Computer
Interaction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15
other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligentand assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.
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Specificații

ISBN-13: 9783319402499
ISBN-10: 3319402498
Pagini: 528
Ilustrații: XXX, 498 p. 145 illus.
Dimensiuni: 155 x 235 x 29 mm
Greutate: 0.79 kg
Ediția:1st edition 2016
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Cuprins

Novel approaches to accessibility.- Design for all and eInclusion best practices.-Universal access in architecture and product design.- Personal and collective informatics in universal access.- Eye-tracking in universal access.- Multimodal and natural interaction for universal access.- Universal access to mobile interaction.- Virtual reality, 3D and universal access.- Intelligent and assistive environments.- Universal access to education and learning.- Technologies for ASD and cognitive disabilities.- Design for healthy aging and rehabilitation.- Universal access to media and games.- Universal access to mobility and automotive.