Universal Access in Ambient Intelligence Environments: 9th ERCIM Workshop on User Interfaces for All, Königswinter, Germany, September 27-28, 2006, Revised Papers: Lecture Notes in Computer Science, cartea 4397
Editat de Constantine Stephanidis, Michael Pieperen Limba Engleză Paperback – 20 feb 2007
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Specificații
ISBN-13: 9783540710240
ISBN-10: 3540710248
Pagini: 482
Ilustrații: XV, 467 p.
Dimensiuni: 155 x 235 x 40 mm
Greutate: 0.73 kg
Ediția:2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540710248
Pagini: 482
Ilustrații: XV, 467 p.
Dimensiuni: 155 x 235 x 40 mm
Greutate: 0.73 kg
Ediția:2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Interaction Platforms and Techniques for Ambient Intelligence.- From Human–Computer Interaction to Human–Environment Interaction: Ambient Intelligence and the Disappearing Computer.- Human Computer Confluence.- A Customizable Camera-Based Human Computer Interaction System Allowing People with Disabilities Autonomous Hands-Free Navigation of Multiple Computing Tasks.- Interactive TV Design That Blends Seamlessly with Everyday Life.- Hybrid Knowledge Modeling for Ambient Intelligence.- Setup Consistent Visual Textures for Haptic Surfaces in a Virtual Reality World.- Alice Through the Inter-face Electronic Mirrors as Human-Computer-Interface.- Elderly Users in Ambient Intelligence: Does an Avatar Improve the Interaction?.- User and Context Awareness.- Barriers of Information Access in Small Screen Device Applications: The Relevance of User Characteristics for a Transgenerational Design.- Designing Intelligent Tutors to Adapt Individual Interaction.- User Profiles for Adapting Speech Support in the Opera Web Browser to Disabled Users.- A Context Model for Context-Aware System Design Towards the Ambient Intelligence Vision: Experiences in the eTourism Domain.- Applying the MVC Pattern to Generated User Interfaces with a Focus on Audio.- Scenarios for Personalized Accessible Multimedia Messaging Services.- Inclusive Design and Evaluation.- Lessons from Ambient Intelligence Prototypes for Universal Access and the User Experience.- Automatic Evaluation of Mobile Web Accessibility.- A Participatory Evaluation Method of Graphic User Interface Storyboards: FAST AIDE (Function Annotated Storyboards Targeting Applicability, Importance, Design, Elaborations).- Addressing the Challenges of Inclusive Design: A Case Study Approach.- Defining Acceptable Levels of Accessibility.-Combined User Physical, Physiological and Subjective Measures for Assessing User Cost.- User Interfaces for Persons with Deafblindness.- Access to Information, Education and Entertainment.- Display Characteristics Affect Users’ Emotional Arousal in 3D Games.- User Interfaces for Pervasive Games: Experiences of a Formative Multi-method Evaluation and Its Implications for System Development.- Mobile Messenger for the Blind.- Subway Mobility Assistance Tools for Blind Users.- An Accessible Multimodal Pong Game Space.- Web Compliance Management: Barrier-Free Websites Just by Simply Pressing the Button? Accessibility and the Use of Content-Management-Systems.- Inclusive Design of Ambient Knowledge Transfer.- Web Mediators for Accessible Browsing.