Social Informatics: Lecture Notes in Computer Science, cartea 8852
Editat de Luca Maria Aiello, Daniel McFarlanden Limba Engleză Paperback – 12 mar 2015
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 332.18 lei 6-8 săpt. | |
| Springer – 12 mar 2015 | 332.18 lei 6-8 săpt. | |
| Springer – 14 noi 2014 | 337.13 lei 6-8 săpt. |
Din seria Lecture Notes in Computer Science
- 20%
Preț: 558.53 lei - 20%
Preț: 571.88 lei - 20%
Preț: 675.83 lei - 20%
Preț: 1020.28 lei - 20%
Preț: 620.33 lei - 20%
Preț: 560.93 lei - 20%
Preț: 633.70 lei - 20%
Preț: 678.21 lei - 20%
Preț: 1359.66 lei - 20%
Preț: 560.93 lei - 20%
Preț: 733.68 lei - 20%
Preț: 793.92 lei - 15%
Preț: 558.12 lei - 20%
Preț: 793.92 lei - 20%
Preț: 560.93 lei - 20%
Preț: 748.63 lei - 20%
Preț: 562.49 lei - 20%
Preț: 1246.46 lei - 20%
Preț: 449.81 lei - 20%
Preț: 556.96 lei - 20%
Preț: 562.49 lei - 20%
Preț: 851.78 lei - 20%
Preț: 313.10 lei - 18%
Preț: 945.44 lei - 20%
Preț: 314.86 lei - 20%
Preț: 560.93 lei - 20%
Preț: 313.87 lei - 20%
Preț: 1033.45 lei - 20%
Preț: 563.29 lei - 20%
Preț: 733.68 lei - 20%
Preț: 1137.10 lei - 20%
Preț: 735.28 lei - 20%
Preț: 1079.23 lei - 20%
Preț: 560.11 lei - 20%
Preț: 791.54 lei - 15%
Preț: 672.87 lei - 20%
Preț: 1032.47 lei - 20%
Preț: 617.17 lei - 20%
Preț: 1022.15 lei - 20%
Preț: 984.64 lei - 20%
Preț: 620.33 lei - 20%
Preț: 979.25 lei - 20%
Preț: 402.28 lei - 20%
Preț: 316.28 lei - 20%
Preț: 636.06 lei - 20%
Preț: 320.24 lei - 20%
Preț: 328.94 lei
Preț: 332.18 lei
Preț vechi: 415.23 lei
-20%
Puncte Express: 498
Preț estimativ în valută:
58.74€ • 67.36$ • 50.77£
58.74€ • 67.36$ • 50.77£
Carte tipărită la comandă
Livrare economică 28 aprilie-12 mai
Specificații
ISBN-13: 9783319151670
ISBN-10: 3319151673
Pagini: 496
Ilustrații: XV, 479 p. 128 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Ediția:2015
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3319151673
Pagini: 496
Ilustrații: XV, 479 p. 128 illus.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Ediția:2015
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Public țintă
ResearchCuprins
City Labs - Introduction.- FlowSampler: Visual Analysis of Urban Flows in Geolocated Social Media Data.- Policing Engagement via Social Media.- Digital Social Media to Enhance the Public Realm in Historic Cities.- Privacy Preserving Energy Management.- DaTactic, Data with Tactics: Description and Evaluation of a New Format of Online Campaigning for NGOs.- Online Communication in Apartment Buildings.- Experiments for a Real Time Crowdsourced Urban Design.- How Can City Labs Enhance the Citizens’ Motivation in Different Types of Innovation Activities?.- Criminal Network Analysis and Mining (CRIMENET 2014) - Introduction.- Understanding Crime Networks: Actors and Links.- The (not so) Critical Nodes of Criminal Networks.- A Literature-Based Approach to a Narco-Network.- The Spatial Structure of Crime in Urban Environments.- Emergence of Extreme Opinions in Social Networks.- Using Societal Impact Assessment (SIA) to Improve Technological Development in the Field of Crime Prevention.- What’s in a Dyad? Interaction and Exchange in Social Media - Introduction.- Triad-Based Role Discovery for Large Social Systems.- A Tool-Based Methodology to Analyze Social Network Interactionsin Cultural Fields: The Use Case ‘‘MuseumWeek’’.- Detecting Presence of Personal Events in Twitter Streams.- Digital Addiction Ontology for Social Networking Systems.- EGG 2014: Exploration on Games and Gamers - Introduction.- Initial Exploration of the Use of Specific Tangible Widgetsfor Tablet Games.- Generosity as Social Contagion in Virtual Community.- Developing Game-Structure Sensitive Matchmaking System for Massive-Multiplayer Online Games.- Linguistic Analysis of Toxic Behavior in an Online Video Game. -Informal In-Game Help Practices in Massive Multiplayer Online Games.- Social Network Analysis of High-Level Players in Multiplayer Online Battle Arena Game.- The 2nd HistoInformatics Workshop - Introduction.- Learning to Identify Historical Figures for Timeline Creation fromWikipedia Articles.- Mapping the Early Modern News Flow: An Enquiry by Robust Text Reuse Detection.- Linking Historical Ship Records to a Newspaper Archive.- Digital Chronofiles of Life Experience.- Mapping Memory Landscapes in nodegoat.- Mining Ministers (1572–1815). Using Semi-structured Data for Historical Research.- New European Integration History .- The EHRI Project - Virtual Collections Revisited.- Developing Onomastic Gazetteers and Prosopographies for the Ancient World Through Named Entity Recognition and Graph Visualization: Some Examples from Trismegistos People.- Can Network Analysis Reveal Importance? Degree Centrality and Leaders in the EU Integration Process.- SEDNAM - Socio-Economic Dynamics: Networks and Agent-Based Models.- Reconstructing Topological Properties of Complex NetworksUsing the Fitness Model.- The Structure of Global Inter-firm Networks.- Generalized Friendship Paradox: An Analytical Approach.- Collective Intelligence-Based Sequential Pattern Mining Approach for Marketing Data.- Workshop on Social Influence – SI 2014 - Introduction.- Naming Game Dynamics on Pairs of Connected Networks with Competing Opinions.- Threshold of Herd Effect for Online Events in China.- Identifying Bridges for Information Spread Control in Social Networks.- Think Before RT: An Experimental Study of Abusing Twitter Trends.- SoHuman 2014 – 3rd International Workshop on Social Media in Crowdsourcing and Human Computation - Introduction.- CrowdMonitor: Monitoring Physical and Digital Activities of Citizens During Emergencies.- Crowd Work CV: Recognition for Micro Work.- Means and Roles of Crowdsourcing Vis-À-Vis CrowdFunding for the Creation of Stakeholders Collective Benefits.- On Utilizing Player Models to Predict Behavior in Crowdsourcing Tasks. -Comparing Human and Algorithm Performance on Estimating Word-BasedSemantic Similarity.- Mobile Picture Guess: A Crowdsourced Serious Game for Simulating Human Perception.- histoGraph as a Demonstrator forDomain Specific Challenges to Crowd-Sourcing.
Caracteristici
Includes supplementary material: sn.pub/extras