Persuasive Technology: Lecture Notes in Computer Science, cartea 10809
Editat de Jaap Ham, Evangelos Karapanos, Plinio P. Morita, Catherine M. Burnsen Limba Engleză Paperback – 3 apr 2018
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Specificații
ISBN-13: 9783319789774
ISBN-10: 3319789775
Pagini: 328
Ilustrații: XIII, 312 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.5 kg
Ediția:1st edition 2018
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3319789775
Pagini: 328
Ilustrații: XIII, 312 p.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.5 kg
Ediția:1st edition 2018
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Thinking about persuasive technology from the strategic business perspective: A call for research on cost-based competitive advantage.- What makes it persuasive.- Sustaining Health Behaviors Through Empowerment: A Deductive Theoretical Model of Behavior Change Based on Information and Communication Technology (ICT).- Can an Enterprise System Persuade? The Role of Perceived Effectiveness and Social Influence.- Is it my looks? Or something I said? The Impact of Explanations, Embodiment, and Expectations on Trust and Performance in Human-Robot Teams.- Building Online Platforms for Peer Support Groups as a Persuasive Behavioural Change Technique .- A Decision-Making Perspective on Coaching Behavior Change: A Field Experiment on Promoting Exercise at Work.- Towards Finding Windows of Opportunity for Ubiquitous Healthy Eating Interventions.- Influencing Participant Behavior Through a Notification-Based Recommendation System.- Using Visual Cues to Leverage the Use of Speech Input in theVehicle.- Time Off: Designing Lively Representations as Imaginative Triggers for Healthy Smartphone Use.- Rationale Behind Socially Influencing Design Choices for Health Behavior Change.- The Values of Self-tracking and Persuasive eCoaching according to Employees and Human Resource Advisors for a Workplace Stress Management Application: a Qualitative Study.- Participatory Design of a Persuasive Mobile Application for Helping Entrepreneurs to Recover from Work.- Might we learn from learning?.- Shock Tactics: Perceived Controversy in Molleindustria Persuasive Games.- Reflection through Gaming: Reinforcing health message response through gamified rehearsal.- Designing and testing credibility: The case of a serious game on nightlife risks .- Persuasive Interventions for Sustainable Travel Choices Leveraging Users’ Personality and Mobility Type.- Building Website Certificate Mental Models.- Persuasive Technology to Support Chronic Health Conditions: Investigating the Optimal Persuasive Strategies for Persons with COPD.- Cardiovascular Reactions during Exposure to Persuasion Principles.- Consumers’ Need for Uniqueness and The Influence of Persuasive Strategies in E-commerce.- Using an Artificial Agent as a Behavior Model to Promote Assistive Technology Acceptance.- Understanding Home Energy Saving Recommendations.