Extended Reality: First International Conference, XR Salento 2022, Lecce, Italy, July 6–8, 2022, Proceedings, Part II: Lecture Notes in Computer Science, cartea 13446
Editat de Lucio Tommaso De Paolis, Pasquale Arpaia, Marco Saccoen Limba Engleză Paperback – 3 sep 2022
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Specificații
ISBN-13: 9783031155529
ISBN-10: 3031155521
Pagini: 457
Ilustrații: XXIII, 457 p. 188 illus., 155 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2022
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031155521
Pagini: 457
Ilustrații: XXIII, 457 p. 188 illus., 155 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.67 kg
Ediția:1st ed. 2022
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
eXtended Reality for learning and training.- Mixed Reality Agents for Automated Mentoring Processes.- Asynchronous Manual Work in Mixed Reality Remote Collaboration.- A virtual reality serious game for children with dyslexia: DixGame.- Processing Physiological Sensor Data in Near Real-Time as Social Signals for their Use on Social Virtual Reality Platforms.- Developing a tutorial for improving usability and user skills in an immersive virtual reality experience.- Challenges in Virtual Reality Training for CRBN Events.- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation.- eXtended Reality in education.- Factors in the cognitive-emotional impact of Educational Environmental Narrative Videogames.- Instinct-based Decision-making in Interactive Narratives.- The application of immersive virtual reality for children's road education: validation of a pedestrian crossing scenario.- Collaborative VR scene broadcasting for geometry education.- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-cost AR Glasses.- Artificial Intelligence and Machine Learning for eXtended Reality.- Can AI replace conventional markerless tracking? A comparative performance study for mobile augmented reality based on artificial intelligence..- Find, Fuse, Fight: genetic algorithms to provide engaging content for multiplayer augmented reality games.- Synthetic data generation for surface defect detection*.- eXtended Reality in Geo-Information Sciences.- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations.- Geomatics meets XR: a brief overview of the synergy between Geospatial data and augmented visualization..- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications.- Development of an open-source 3D WebGIS framework to promote cultural heritage dissemination.- Industrial eXtended Reality.- A FRAMEWORK FOR DEVELOPING XR APPLICATIONS INCLUDING MULTIPLE SENSORIAL MEDIA.- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review.- Virtual Teleoperation Setup for a Bimanual Bartending Robot.- eXtended Reality in the digital transformation of museums.- Virtualization and Vice Versa: A new procedural model of the reverse virtualization for the user behavior tracking in the Virtual Museums.- “You can tell a man by the emotion he feels”: How Emotions Influence Visual Inspection of Abstract Art in Immersive Virtual Reality.- Augmented Reality and 3D Printing for Archaeological Heritage: Evaluation of Visitor Experience.- Building blocks for multi-dimensional WebXR inspection tools targeting Cultural Heritage.- Comparing the impact of low-cost 360° cultural heritage videos displayed in 2D screens versus virtual reality headsets.- eXtended Reality beyond the five senses.- Non-immersive versus immersive extended reality for motor imagery neurofeedback within a brain-computer interfaces.- Virtual Reality enhances EEG-based neurofeedback for emotional self-regulation.- Psychological and Educational Interventions Among Cancer Patients: A Systematic Review to Analyze the Role of Immersive Virtual Reality for Improving Patients’ Well-Being.