Interactive Media for Cultural Heritage: Springer Series on Cultural Computing
Editat de Fotis Liarokapis, Maria Shehade, Andreas Aristidou, Yiorgos Chrysanthouen Limba Engleză Hardback – 3 iul 2025
Ecosistemul tehnologic analizat în Interactive Media for Cultural Heritage integrează instrumente avansate de achiziție de date vizuale, modelare 3D, Realitate Extinsă (XR), jocuri serioase și platforme colaborative. Remarcăm o abordare tehnică riguroasă, menită să transforme patrimoniul static în experiențe dinamice prin utilizarea fotogrammetriei, a sistemelor de tur virtual la 720 de grade și a conceptului de „Digital Cultural Heritage Twins”.
Structura volumului este segmentată în patru direcții strategice: aplicații de ultimă oră ale XR în conservare, explorarea prin tehnologii digitale emergente, storytelling imersiv și metode inovatoare de vizualizare. Considerăm că progresia capitolelor, de la discuții teoretice la studii de caz geografic diverse (precum platformele educaționale AR de la sanctuarul spartan Apollon Amyklaios), oferă o perspectivă aplicată asupra modului în care hardware-ul și software-ul pot servi conservării culturale.
Această lucrare continuă direcția de cercetare stabilită de editorul Fotis Liarokapis în volumele sale anterioare, precum Visual Computing for Cultural Heritage. Dacă acea lucrare se concentra pe bazele graficii computerizate și procesarea imaginilor, noul titlu din Springer Series on Cultural Computing extinde orizontul către interacțiunea senzorială complexă și experiențele utilizatorului. Complementar lui Mixed Reality and Gamification for Cultural Heritage, care pune accent pe mecanicile de joc, acest volum acoperă zone tehnice de nișă, cum ar fi acustica imersivă și cartografierea amintirilor olfactive în context muzeal. Găsim aici o resursă esențială pentru înțelegerea modului în care fabricarea digitală 3D și realitatea mixtă pot media relația dintre public și obiectul de patrimoniu.
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Specificații
ISBN-10: 3031610172
Pagini: 548
Ilustrații: Approx. 450 p. 150 illus. in color.
Dimensiuni: 160 x 241 x 35 mm
Greutate: 0.98 kg
Ediția:2024
Editura: Springer
Seria Springer Series on Cultural Computing
Locul publicării:Cham, Switzerland
De ce să citești această carte
Recomandăm acest volum specialiștilor în IT și cercetătorilor care dezvoltă soluții pentru muzee și situri arheologice. Cititorul câștigă o înțelegere tehnică a implementării XR și a modelării 3D, fiind un ghid practic pentru crearea de experiențe imersive. Este o resursă valoroasă pentru cei care doresc să combine rigoarea științifică a digitizării cu interactivitatea modernă a mediilor digitale.
Despre autor
Fotis Liarokapis este un editor și cercetător recunoscut în domeniul informaticii aplicate în patrimoniul cultural, fiind o prezență constantă în Springer Series on Cultural Computing. Experiența sa editorială vastă include coordonarea unor lucrări de referință precum Visual Computing for Cultural Heritage și contribuții la publicații periodice ca Transactions on Edutainment IX. Expertiza sa se concentrează pe intersecția dintre realitatea virtuală, jocurile serioase și vizualizarea datelor complexe, fiind un promotor al abordărilor interdisciplinare care unesc tehnologia cu conservarea istorică.
Descriere scurtă
This volume, is structured around 4 sections, focusing on different types of technologies and applications in Cultural Heritage, namely: Cutting-Edge Applications of Extended Reality in Cultural Heritage Preservation, Cultural Heritage Preservation and Exploration through Emerging Digital Technologies, Interactive and Immersive Experiences for Storytelling in Cultural Heritage and Innovative Approaches to Interactive Cultural Heritage Visualization.
Interactive Media for Cultural Heritage consists of theoretical discussions and presents a range of case studies from diverse geographical locations allowing for an international focus of the book. It is addressed to academics, scholars, researchers, and students working on interactive media in cultural heritage and provides an interdisciplinary approach to enable cross-fertilization and collaboration among those research communities.
Cuprins
Notă biografică
Maria Shehade is a Senior Research Associate at the Museum Lab of the CYENS Centre of Excellence and an Adjunct Lecturer at the Cyprus University of Technology. She obtained her PhD in Cultural Heritage Management from University College London. She also holds an MA in Cultural Heritage Management from University College London and a BA in History, Archaeology and History of Art from the National and Kapodistrian University of Athens. She has many years of proven experience in research on digital cultural heritage, cultural policy, cultural heritage management and cultural diplomacy and was involved as a Senior Researcher in several research projects in the UK, Greece and Cyprus, with special focus on digital applications for museums and heritage sites, developing long experience on European-funded research programs. She also has many years of teaching experience and has taught in several universities in Cyprus and the UK, including most recently, the University of Nicosia, Open University Cyprus and the Cyprus University of Technology. She also serves as a member in several national evaluation committees and review panels as expert evaluator for research proposals, as acted as a board member for several international conferences on the application of new technologies in the GLAM sector. She has received several scholarships and awards for her research from the National Foundation of Scholarships of Greece, the UCL Graduate School and the Leventis Scholarship Foundation, which also funded her doctoral research. Her research interests lie on heritage management and cultural policy, with an emphasis on interactive and emerging technologies in museums and heritage sites, especially focusing on the visitor experience, and issues of presence, authenticity, immersion and engagement. Her research also focuses on multisensory experiences in museum environments and the visitors’ sense of presence, which was the subject of the latest book she co-edited, entitled Museums and Technologies of Presence, which was published in 2023.
Andreas Aristidou is an Assistant Professor at the Department of Computer Science at the University of Cyprus and a Research Associate at the CYENS Center of Excellence. He completed his PhD as a Cambridge European Trust fellow at the University of Cambridge and holds an MSc in Mobile and Personal Communications from King's College London, where he graduated with honors. Dr. Aristidou also obtained a BSc in Informatics and Telecommunications from the National and Kapodistrian University of Athens. He previously worked as a research fellow at Shandong University in China, IDC Herzliya in Israel, the University of Cyprus, and the Cyprus University of Technology. Currently, he is on the editorial boards of The Visual Computer and Heritage journals, and serves as a guest editor for the Mathematical Methods in the Applied Sciences and Advances in Applied Clifford Algebras (AACA) journals. He is a senior member of the Association of Computing Machinery (ACM), the Institute of Electrical and Electronics Engineers (IEEE), and Eurographics. Additionally, he is a member of the Cyprus Scientific and Technical Chamber, where he previously served on the Research Committee, and from 2020-2021, he was a member of the Cyprus Parallel Parliament for research, innovation, and digital governance. Dr. Aristidou has received several awards, distinctions, and research grants from highly competitive organizations. His research has made significant contributions in both academia and the industry. Among other contributions, he is the leading author of the FABRIK algorithm, which has become the default solution in all major game engines like Unity, Blender, and the Unreal engine, while he has developed and maintained the largest globally-accessible dance motion capture database. His primary research interests lie in the broader field of computer graphics, extended reality, and vision, with a specialization in character animation and virtual humans. He employs various techniques, including motion capture, inverse kinematics, and machine learning, encompassing deep learning, generative models, and reinforcement learning. Dr. Aristidou is actively involved in research related to digital heritage (intangible cultural creations), VR/AR/XR environments, and applications of conformal geometric algebra in graphics.
Yiorgos L. Chrysanthou is the General Director of the CYENS Centre of Excellence and a Professor at the Computer Science Department of the University of Cyprus. Yiorgos received his PhD from Queen Mary College, University of London and worked for several years as a research fellow and a lecturer at University College London before coming to Cyprus in 2001. He has published over 90 papers in journals and international conferences on computer graphics and virtual reality and is a co-author of the book "Computer Graphics and Virtual Environments: From Realism to Real-Time", (Addison-Wesley 2001+ China Machine Press 2004). Yiorgos has served as the local or overall coordinator of over 25 research projects, including a Marie Curie Training Network (4 mil Euro) as well as a Widening Teaming grant – as scientific coordinator (15 mil Euro). Yiorgos has been the supervisor of 12 doctoral students, 8 of which have already successfully obtained their PhD, while the others are expected to complete soon. Yiorgos is currently on the Executive Committee of the European Association of Computer Graphics (Treasurer). His research interests lie in the general area of 3D Computer Graphics, including algorithms visibility processing, illumination, real-time AR and VR rendering and computer animation.