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Advances in Web-Based Learning -- ICWL 2014: Lecture Notes in Computer Science, cartea 8613

Editat de Elvira Popescu, Rynson W. H. Lau, Kai Pata, Howard Leung, Mart Laanpere
en Limba Engleză Paperback – 5 aug 2014
This book constitutes the refereed proceedings of the 13th International Conference on Web-Based Learning, ICWL 2014, held in Tallinn, Estonia, in August 2014. The 18 revised full papers presented together with 9 short papers were carefully reviewed and selected from about 78 submissions. The papers are organized in topical sections on computer supported collaborative learning, Web 2.0 and social learning environments; personal learning environments; game-based learning; learner modeling and learning analytics; personalized and adaptive learning; design, model and implementation of e-learning platforms and tools; and pedagogical issues, practice and experience sharing.
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Specificații

ISBN-13: 9783319096346
ISBN-10: 3319096346
Pagini: 260
Ilustrații: XIV, 245 p. 64 illus.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2014
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Public țintă

Research

Cuprins

Computer supported collaborative learning.- Web 2.0 and social learning environments.- Personal learning environments.- Game-based learning.- Learner modeling and learning analytics.- Personalized and adaptive learning.- Design, model and implementation of e-learning platforms and tools.- Pedagogical issues, practice and experience sharing.

Textul de pe ultima copertă

This book constitutes the refereed proceedings of the 13th International Conference on Web-Based Learning, ICWL 2014, held in Tallinn, Estonia, in August 2014. The 18 revised full papers presented together with 9 short papers were carefully reviewed and selected from about 78 submissions. The papers are organized in topical sections on computer supported collaborative learning, Web 2.0 and social learning environments; personal learning environments; game-based learning; learner modeling and learning analytics; personalized and adaptive learning; design, model and implementation of e-learning platforms and tools; and pedagogical issues, practice and experience sharing.