Virtual Worlds: First International Conference, VW’98 Paris, France, July 1–3, 1998 Proceedings: Lecture Notes in Computer Science, cartea 1434
Editat de Jean-Claude Heudinen Limba Engleză Paperback – 29 iun 1998
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Specificații
ISBN-13: 9783540647805
ISBN-10: 3540647805
Pagini: 428
Ilustrații: XII, 412 p. 255 illus., 101 illus. in color.
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.57 kg
Ediția:1998
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540647805
Pagini: 428
Ilustrații: XII, 412 p. 255 illus., 101 illus. in color.
Dimensiuni: 152 x 229 x 22 mm
Greutate: 0.57 kg
Ediția:1998
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seriile Lecture Notes in Computer Science, Lecture Notes in Artificial Intelligence
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Invited Paper.- Real Face Communication in a Virtual World.- Virtual Reality (1).- Animated Impostors for Real-Time Display of Numerous Virtual Humans.- Can We Define Virtual Reality? The M R IC Model.- Distortion in Distributed Virtual Environments.- VRML Based Behaviour Database Editor.- Virtual Reality (2).- The Scan&Track Virtual Environment.- CyberGlass: Vision-Based VRML2 Navigator.- Work Task Analysis and Selection of Interaction Devices in Virtual Environments.- Effect of Stereoscopic Viewing on Human Tracking Performance in Dynamic Virtual Environments.- Virtual Reality (3).- Interactive Movie: A Virtual World with Narratives.- Real-Image-Based Virtual Studio.- Pop-Out Videos.- Color Segmentation and Color Correction Using Lighting and White Balance Shifts.- Invited Paper.- Designing Emergence in Animated Artificial Life Worlds.- Artificial Life.- ALife Meets Web: Lessons Learned.- Information Flocking: Data Visualisation in Virtual Worlds Using Emergent Behaviours.- Nerve Garden: A Public Terrarium in Cyberspace.- A Two Dimensional Virtual World to Explain the Genetic Code Structure?.- Multi-Agent.- Grounding Agents in EMud Artificial Worlds.- Towards Virtual Experiment Laboratories: How Multi-Agent Simulations Can Cope with Multiple Scales of Analysis and Viewpoints.- A Model for the Evolution of Environments.- ARéVi: A Virtual Reality Multiagent Platform.- Complexity.- Investigating the Complex with Virtual Soccer.- Webots: Symbiosis Between Virtual and Real Mobile Robots.- Vision Sensors on the Webots Simulator.- Grounding Virtual Worlds in Reality.- Applications (1).- Growing Virtual Communities in 3D Meeting Spaces.- A Mixed 2D/3D Interface for Music Spatialization.- Organizing Information in 3D.- Human Centered Virtual Interactive Image World for ImageRetrieval.- Applications (2).- Virtual Great Barrier Reef: A Theoretical Approach Towards an Evolving, Interactive VR Environment Using a Distributed DOME and CAVE System.- The Development of an Intelligent Haulage Truck Simulator for Improving the Safety of Operation in Surface Mines.- Navigation in Large VR Urban Models.- Virtual Worlds and Art.- Art and Virtual Worlds.- Las Meninas in VR: Storytelling and the Illusion in Art.- Mitologies: Medieval Labyrinth Narratives in Virtual Reality.- Aggregate Worlds: Virtual Architecture Aftermath.- Zeuxis vs RealityEngine: Digital Realism and Virtual Worlds.- Avatars: New Fields of Implication.
Caracteristici
Includes supplementary material: sn.pub/extras