Virtual Worlds
Editat de Jean-Claude Heudinen Limba Engleză Paperback – 21 iun 2000
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Specificații
ISBN-13: 9783540677079
ISBN-10: 3540677070
Pagini: 332
Ilustrații: XII, 320 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.51 kg
Ediția:2000
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540677070
Pagini: 332
Ilustrații: XII, 320 p.
Dimensiuni: 155 x 235 x 19 mm
Greutate: 0.51 kg
Ediția:2000
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Conferences and Trade Shows in Inhabited Virtual Worlds: A Case Study of Avatars98 & 99.- HutchWorld: Lessons Learned A Collaborative Project: Fred Hutchsinson Cancer Research Center & Microsoft Research.- Organisation and Visualisation of Tacit Knowledge in Virtual Communities.- Integration of Simulation Tools in On-Line Virtual Worlds.- Towards Digital Creatures in Real-Time 3D Games.- A Framework to Dynamically Manage Distributed Virtual Environments.- Using GASP for Collaborative Interaction within 3D Virtual Worlds.- Generic 3D Ball Animation Model for Networked Interactive VR Environments.- An Overview on Virtual Sets.- Creating Emotive Responsive Characters Within Virtual Worlds.- Avatar Physics and Genetics.- Virtual Living Beings.- A Sound Propagation Model for Interagents Communication.- Communication and Interaction with Learning Agents in Virtual Soccer.- 3D Clothes Modeling from Photo Cloned Human Body.- Toward Alive Art.- In Search of Vital Presence - Evolving Virtual Musics.- Birth of a New World Order: IceBorg.- A ‘Virtual Worlds’ Theatre of Memory (Scheme for a Contemporary Museum).- The World of Framsticks: Simulation, Evolution, Interaction.- A 3-D Biomechanical Model of the Salamander.- Virtual COTONS®, the Firstborn of the Next Generation of Simulation Model.- Basins of Attraction and the Density Classification Problem for Cellular Automata.- Text-to-Audiovisual Speech Synthesizer.- Virtual Environments for Visually Impaired.- VR American Football Simulator with Cylindrical Screen.- Augmented Reality Based Input Interface for Wearable Computers.- Multi Screen Environment with a Motion Base.