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Reverse Design: Half-Life

Autor Patrick Holleman
en Limba Engleză Hardback – 4 sep 2018
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the fourth installment in the Reverse Design series, looking at Half Life. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
  1. How Half-Life is a key step in the evolution from the composite style of videogame design to the set piece style of design.
  2. How Half-Life defined almost all of the core concepts of the cover-based shooter, and redefined the level architecture of the FPS genre
  3. The small tricks and flourishes that Half-Life used to tell a story through its mechanics, AI and environments
 
Key Features
  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of FPS design
  • Summary of historical context of Half-Life, how it emerged from arena shooters like Doom and Quake, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how systems like enemy movement, cover design and platformer physics work
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    Specificații

    ISBN-13: 9781138324909
    ISBN-10: 1138324906
    Pagini: 196
    Ilustrații: 100
    Dimensiuni: 152 x 229 x 13 mm
    Greutate: 0.45 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Chapter 1 Half-Life and the History of Videogame Design
    Chapter 2 Introduction and Structure
    Chapter 3 The Platform Theme
    Chapter 4 The Arena Theme
    Chapter 5 Non-Theme Set Pieces and Selected Through Content
    Chapter 6 Half-Life Cover and Multiplayer Level Design
    Chapter 7 Conclusion

    Descriere

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.