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Reverse Design: Diablo II

Autor Patrick Holleman
en Limba Engleză Hardback – 28 aug 2018
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the sixth installment in the Reverse Design series, looking at Diablo II. Written in a readable format, it is broken down into three sections examining three topics important to the game:
  1. How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?
  2. What are the different types of randomness in Diablo II and how do they work?
  3. How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?
 
Key Features
  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Diablo II, how it came to be, and how it influenced other games
  • Extensive collections of data and data visualizations explaining how Diablo II’s systems work
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    Specificații

    ISBN-13: 9781138323285
    ISBN-10: 1138323284
    Pagini: 130
    Ilustrații: 100
    Dimensiuni: 152 x 229 x 10 mm
    Greutate: 0.35 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them
    Chapter 2 The Different Kinds of Randomness In Diablo II
    Chapter 3 Schaefer Variation & Acceleration Flow
    Chapter 4 Conclusion

    Descriere

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.