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Reverse Design: Final Fantasy VI

Autor Patrick Holleman
en Limba Engleză Hardback – 4 sep 2018
The Reverse Design series looks at all of the design decisions that went into classic video games. This is the first installment in the Reverse Design series, looking at Final Fantasy VI. Written in a readable format, it is broken down into six sections examining some of the most important topics to the game:
  1. How narrative elements, specifically the design of the fourteen player-characters, was the critical constraint which shaped the game’s production
  2. How the game broke with numerous RPG traditions in order to focus on plot and characterization, while still maintaining mechanical depth
  3. How the systems were designed to allow the player to use any combination of characters with equal levels of success
 
Key Features
  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Final Fantasy VI how it came to be, how it diverges sharply from the class-based design ideas of older RPGs, and what systems in uses to replace those old ideas
  • Extensive collections of data and data visualizations explaining how Final Fantasy VI’s systems work, how those systems evolve across the course of the game, and how the overall game systems were designed to be balanced easily
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    Specificații

    ISBN-13: 9781138324817
    ISBN-10: 1138324817
    Pagini: 80
    Ilustrații: 100 Illustrations, color
    Dimensiuni: 152 x 229 x 6 mm
    Greutate: 0.28 kg
    Ediția:1
    Editura: CRC Press
    Colecția CRC Press

    Public țintă

    Professional Practice & Development

    Cuprins

    Chapter 1 When Narrative Has to Fit the Design
    Chapter 2 Examining the Balance of Plot, Exploration and Combat
    Chapter 3 Characters and the Music that Explains Them
    Chapter 4 The Sociology of the NPC World
    Chapter 5 Levels, Stats and Gear
    Chapter 6 Dungeons, Durability and Difficulty
    Chapter 7 Conclusion

    Descriere

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.