Innovative Technologies and Learning: Lecture Notes in Computer Science, cartea 13449
Editat de Yueh-Min Huang, Shu-Chen Cheng, João Barroso, Frode Eika Sandnesen Limba Engleză Paperback – 26 aug 2022
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Specificații
ISBN-13: 9783031152726
ISBN-10: 3031152727
Pagini: 544
Ilustrații: XVI, 524 p. 144 illus., 120 illus. in color.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.81 kg
Ediția:1st edition 2022
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031152727
Pagini: 544
Ilustrații: XVI, 524 p. 144 illus., 120 illus. in color.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.81 kg
Ediția:1st edition 2022
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Developing a Game-Based Speech Recognition System to Facilitate Oral Training Performance for Hearing Loss Children.- Combining deep learning and computer vision techniques for automatic analysis of the learning process in STEM education Computer-assisted instruction.- Automatic Topic-based Lecture Video Segmentation.- Exploring the Relationship Between Learning Achievement and Discussion Records in Remote Maker Activities.- A Semi-Systematic Literature Review of Holoportation in Education: The Potential of Immersive Technology.- Interactive learning environments.- Designing STEM Learning Activity Based on Virtual Reality.- Using Immersive Virtual Reality to Explore the Learning Performance and Cognitive Load of Students in STEAM Electronic Circuits Learning.- The Application of Mind Map and Cooperative Learning Teaching Method on the Machining Technology Course.- A Pilot Study on Maker Spirit-PBL Innovation and Entrepreneurship Course Design and Effect Evaluation.- Collaborative learning.- Learning management systems.- Distance learning E-learning.- Computing education.- Computational thinking.- Computer engineering education.- Information technology education.- Information science education.- Computational science and engineering education.- Student assessment.- K-12 education.- Informal education.- Computer supported cooperative work.- Intelligent agents.