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Human-Computer Interaction. Theory, Methods and Tools: Lecture Notes in Computer Science, cartea 12762

Editat de Masaaki Kurosu
en Limba Engleză Paperback – 18 iun 2021

Suntem de părere că volumul Human-Computer Interaction. Theory, Methods and Tools se distinge de documentația tehnică standard prin natura sa de forum academic riguros, unde conceptele nu sunt doar descrise, ci validate prin cercetare empirică. Spre deosebire de manualele de utilizare, acest volum din seria Lecture Notes in Computer Science oferă fundamentul metodologic necesar pentru a înțelege evoluția interacțiunii om-mașină într-un context global, fiind rezultatul selecției stricte a lucrărilor prezentate la conferința HCII 2021.

Structura cărții reflectă o progresie logică de la abstracție la aplicabilitate. Prima parte se concentrează pe teoria și educația HCI, explorând concepte precum designul inconștient și învățarea reciprocă în educația UI/UX. Ulterior, accentul se mută pe instrumente de evaluare a experienței utilizatorului (UX) și pe designul persuasiv, oferind perspective critice asupra modului în care emoțiile și cogniția influențează interacțiunea digitală. Reținem în mod deosebit secțiunea dedicată eticii în designul centrat pe om, un subiect tot mai presant în era inteligenței artificiale.

În contextul operei editorului Masaaki Kurosu, acest volum consolidează o direcție de cercetare pe care acesta o coordonează de peste un deceniu, de la ediția din 2009 a Human Centered Design până la cele mai recente lucrări din 2024. Dacă Human-Computer Interaction. Design and User Experience Case Studies v-a oferit cadrul teoretic prin studii de caz punctuale, această carte oferă instrumentele practice și metodele de evaluare necesare pentru a fundamenta acele studii. Comparativ cu HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction, care surprinde tendințe de ultim moment, volumul de față se concentrează pe stabilitatea metodologică și pe validarea riguroasă a teoriilor HCI.

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Specificații

ISBN-13: 9783030784614
ISBN-10: 3030784614
Pagini: 692
Ilustrații: XXXIII, 657 p. 262 illus., 202 illus. in color.
Dimensiuni: 155 x 235 x 37 mm
Greutate: 1.03 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

De ce să citești această carte

Recomandăm această carte cercetătorilor și designerilor UX care doresc să își fundamenteze deciziile de proiectare pe date științifice. Cititorul câștigă acces la o selecție de 139 de lucrări peer-reviewed ce acoperă de la etica AI la metode avansate de evaluare a emoțiilor. Este un instrument esențial pentru oricine vrea să înțeleagă nu doar cum să creeze o interfață, ci și de ce anumite metode de interacțiune funcționează mai bine decât altele.


Descriere scurtă

The three-volume set LNCS 12762, 12763, and 12764 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 23rd International Conference on Human-Computer Interaction, HCII 2021, which took place virtually in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions.
The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows:
Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI
Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work

Cuprins

HCI Theory, Education and Practice.- Human-Computer Natural Interaction Design Practice Based on Unconscious Design Concept.- Implementation of Lean Product Development in a University Course and an Industry Project: Lessons Learned from a Comparative Study.- Human Computer Interacting through a Game Engine: Qualifying Inclusive Design in Architecture.- Human-Computer Interaction in Education: Keyword and Discipline Network in 20 years.- Building Common Ground: Applying Mutual Learning in the UI/UX Education.- Smart Speakers for Inclusion: how can Intelligent Virtual Assistants Really Assist Everybody?.- A Panel to Confront the Differences in Intersectional HCI.- Information Differentiation in the Information Society: From the Perspective of all Stages of Human Information Activities.- Machine-Human Interaction: A Paradigm Shift?.- Understanding Agency in Human-Computer Interaction Design.- Grounding of Concept, Indexical and Name.- Ethics in Human-Centered Design.- AI Creativity and The Human-AI Co-Creation Model.- Two-Way Human-Agent Trust Relationships in Adaptive Cognitive Agent, Adaptive Tasking Scenarios: Literature Metadata Analysis.- A Review of Multimodal Interaction in Intelligent Systems.- An Unheimlich Media: Bringing the Uncanny into the World.- Implementation Goals for Multimodal Interfaces in Human-Computer Interaction.- UX Evaluation Methods, Techniques and Tools.- Guidelines for Collecting Automatic Facial Expression Detection Data Synchronized with a Dynamic Stimulus in Remote Moderated User Tests.- Distributed Remote Psychophysiological Data Collection for UX Evaluation: A Pilot Project.- A Chatbot Solution for eGLU-box Pro: The Usability Evaluation Platform for Italian Public Administrations.- ERM-AT Applied to Social Aspects of Everyday Life.- Civil Aircraft Cockpit Human Machine Interactive Dynamic Assessment Quality Improvement based on System Engineering.- Is Usability Evaluation of DSL Still a Trending Topic?.- A Sentiment Analysis Web Platform for Multiple Social Media Types and Language-Specific Customizations.- FLM-2A: Towards Automated HCI Modeling of Android Applications based on a Modified Version of the Keystroke Level Model.- Quality in Use -Case Study for Evaluation.- How to Evaluate a Good Conversation? An Evaluation Framework for Chat Experience in Smart Home.- Collaborative Heuristic Inspection: Evaluator Experiences and Organization of Work.- Emotional and Persuasive Design.- Blossoms: Preliminary Experiment on Sharing Empathy Online.- An Emotional Tactile Interaction Design Process.- Continuous Monitoring of Interactive Exhibits in Museums as Part of a Persuasive Design Approach.- Engaging New Residents’ City Exploration Using a Gamified Location-Based Information Interactive System.- The Impact of Facial Attractiveness and Affective Person Knowledge on Visual Awareness.- Integrating SSTQUAL, Kano Model and Attractiveness Engineering to Analyze User’s Emotional Needs in Self Check-in Service.- Technological Influence on Self-esteem: Towards a Research Agenda through a Systematic Literature Review.- Research on Emotional Design of Visual Interaction based on Cognitive Psychology.- Comparison of Kawaii Feelings for Magnets with Different Shapes between 2007 and Present.- Comparison of Color Features of Kawaii Fashion Styles in Japan.- Emotions and Cognition in HCI.- Voice Switching in Voice-Enabled Digital Assistants (VDAs).- Facial Emotion Recognition in UX Evaluation: a Systematic Review.- Analysis of Emotion in Socioenactive Systems.- Affective Robot Learner: Implementation of Artificial Emotion System Inspired by Educational Psychology.- Effect of Shifting Own Hand Position in Virtual Space on Mental Body Model.- Rehabilitation Aims and Assessed Brain Activity by Means of Brain-Computer Interfaces in People in a Vegetative State- Preliminary Results.- Online Classification of Cognitive Control Processes using EEG and fNIRS: a Stroop Experiment.- A New Algorithm to Find Isometric Maps for Comparison and Exchange of Facial Expression Perceptions.- Definition and Estimation of Dimension in Facial Expression Space.- Mobile Multitasking in Urban Contexts: Habituation and Countermeasures.- Automatic Recognition of Experienced Emotional State from Body Movement.