Human-Computer Interaction. Interaction Techniques and Novel Applications: Lecture Notes in Computer Science, cartea 12763
Editat de Masaaki Kurosuen Limba Engleză Paperback – 18 iun 2021
The 139 papers included in this HCI 2021 proceedings were organized in topical sections as follows:
Part I, Theory, Methods and Tools: HCI theory, education and practice; UX evaluation methods, techniques and tools; emotional and persuasive design; and emotions and cognition in HCI
Part II, Interaction Techniques and Novel Applications: Novel interaction techniques; human-robot interaction; digital wellbeing; and HCI in surgery Part III, Design and User Experience Case Studies: Design case studies; user experience and technology acceptance studies; and HCI, social distancing, information, communication and work
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Specificații
ISBN-13: 9783030784645
ISBN-10: 3030784649
Pagini: 684
Ilustrații: XXI, 661 p. 415 illus., 359 illus. in color.
Dimensiuni: 155 x 235 x 37 mm
Greutate: 1.02 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3030784649
Pagini: 684
Ilustrații: XXI, 661 p. 415 illus., 359 illus. in color.
Dimensiuni: 155 x 235 x 37 mm
Greutate: 1.02 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Novel Interaction Techniques.- Performance Evaluation and Efficiency of Laser Holographic Peripherals.- Using Real-Pen Specific Features of Active Stylus to Cope with Input Latency.- Comparing Eye Tracking and Head Tracking during a Visual Attention Task in Immersive Virtual Reality.- Investigation of Motion Video Enhancement for Image-based Avatars on Small Displays.- Sound Symbolic Words as a Game Controller.- Towards Improved Vibro-Tactile P300 BCIs.- Talking Through the Eyes: User Experience Design for Eye Gaze Redirection in Live Video Conferencing.- Evaluating the Accuracy and User Experience of a Gesture-based Infrared Remote Control in Smart Homes.- Detection of Finger Contact with Skin based on Shadows and Texture around Fingertips.- Character Input Method Working on 1-inch Round Screen for Tiny Smartwatches.- One Stroke Alphanumeric Input Method by Sliding-in and Sliding-out on the Smartwatch Screen.- Research on Hand Detection in Complex Scenes Based on RGB-D Sensor.-It’s a Joint Effort: Understanding Speech and Gesture in Collaborative Tasks.- Human-Robot Interaction.- Analysing Action and Intention Recognition in Human-Robot Interaction with ANEMONE.- A Robot that Tells you it is Watching you with its Eyes.- Am I Conquering the Robot? The Impact of Personality on the Style of Cooperation with an Automatic System.- Kansei Evaluation of Robots in Virtual Space Considering Their Physical Attributes.- The Use of a Sex Doll as Proxy Technology to Study Human-Robot Interaction.- Relationship between Robot Designs and Preferences in Kawaii Attributes.- Perceived Robot Attitudes of Other People and Perceived Robot Use Self-Efficacy as Determinants of Attitudes Toward Robots.- Research on Interactive Experience Design of Peripheral Visual Interface of Unmanned Logistics Vehicle.- A Measurement of Attitude toward Working with Robots (AWRO): A Compare and Contrast Study of AWRO with Negative Attitude toward Robots (NARS).- Service Sector Professionals’ Perspective on Robots Doing Their Job in the Future.- User Experience Best Practices for Human-Robot Interaction.- Application for the Cooperative Control of Mobile Robots with Energy Optimization.- Educational Robot European Cross-Cultural Design.- Digital Wellbeing.- Designing for Self-Awareness: Evidence-based Explorations of Multimodal Stress-Tracking Wearables.- Annoyed to Discontinue: Factors Influencing (Dis)Continuance of Using Activity Tracking Wearables.- Human Computer Interaction Challenges in Designing Pandemic Trace Application for the Effective Knowledge Transfer between Science and Society inside the Quadruple Helix Collaboration.- A Study on the Usability of Different Age Groups to the Interface of Smart Bands.- Attention to Breathing in Response to Vibrational and Verbal Cues in Mindfulness Meditation Mediated by Wearable Devices.- CHIAPON: An Anthropomorphic Character Notification System that Discourages their Excessive Smartphone Use.- Designing for App Usage Motivation to Support a Gluten-Free Diet by Comparing Various Persuasive Feedback Elements.- Better Performance Through Mindfulness: Mobile Application Design for Mindfulness Training to Improve Performance in College Athletes.- Holdable Devices: Supporting Mindfulness, Psychological Autonomy and Self-Regulation During Smartphone Use.- Measurement and Analysis of Body Movements in Playing Futsal using Smartphones.- Using e-Health in the Prevention Against Covid-19: An Approach Based on the Theory of Planned Behavior.- HCI in Surgery.- Construction of a Knowledge Base for Empirical Knowledge in Neurosurgery.- VR-Based Surgery Navigation System with 3D User Interface for Robot-Assisted Laparoscopic Partial Nephrectomy.- Comparative Study of Potential-based and Sensor-based Surgical Navigation in Several Liver Environments.- Voxel-based Route-search Algorithm for Tumor Navigation and Blood Vessel Avoidance.- Development of a VR/HMD system for Simulating Several Scenarios of Post-Operative Delirium.- Selection and Evaluation of Color/Depth Camera for Imaging Surgical Stoma.- Investigation of the Hashing Algorithm Extension of Depth Image Matching for Liver Surgery.- Study on the Image Overlay Approach to AR Navigation System for Transsphenoidal Surgery.- Evaluation of Depth-Depth-Matching Speed of Depth Image Generated from DICOM by GPGPU.