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Computers and Games: Lecture Notes in Computer Science, cartea 10068

Editat de Aske Plaat, Walter Kosters, Jaap van den Herik
en Limba Engleză Paperback – 10 dec 2016
This book constitutes the thoroughly refereed post-conference proceedings of the 9th International Conference on Computers and Games, CG 2016, held in Leiden, The Netherlands,in conjunction with the 19th Computer Olympiad and the 22nd World Computer-Chess Championship.

The 20 papers presented were carefully reviewed and selected of 30 submitted papers. 
The 20 papers cover a wide range of computer games and many different research topics  in four main classes which determined the order of publication: Monte Carlo Tree Search (MCTS) and its enhancements (seven papers), concrete games (seven papers), theoretical aspects and complexity (five papers) and cognition model (one paper). The paper Using Partial Tablebases in Breakthrough by Andrew Isaac and Richard Lorentz received the Best Paper Award.
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Specificații

ISBN-13: 9783319509341
ISBN-10: 3319509349
Pagini: 248
Ilustrații: XX, 225 p. 68 illus.
Dimensiuni: 155 x 235 x 14 mm
Greutate: 0.38 kg
Ediția:1st edition 2016
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science

Locul publicării:Cham, Switzerland

Cuprins

Monte Carlo Tree Search.- Concrete Games.- Theory and Complexity.- Cognition Model.