Cantitate/Preț
Produs

Advances in Game Design and Development Research

Editat de Caroline Martell
en Limba Engleză Hardback – sep 2014
Learning games have long been used in adult education, and are particularly common in business education. This has brought up the question on how to design effective learning games to be continuously readdressed, often to emphasize some particular aspect as key to designing effective, game-based learning. Despite famous game-designer Costikyan's characterization of game-design as an art, rather than an engineering discipline, such studies all seem to look for a recipe for unraveling how to design effective learning games. This book discusses topics on game design and developmental research. Some of the topics include game design and development curricula for digital literacies and 21st century learning; the role of metaphors in game-based learning processes; illustrative, iterative, interdisciplinary and design-oriented use of learning games in university teaching; the relationship between game volatility, house edge and prize structure of gambling games and what it tells us about gambling game design; and a gaming system for shoulder rehabilitation.
Citește tot Restrânge

Preț: 124192 lei

Preț vechi: 212855 lei
-42%

Puncte Express: 1863

Preț estimativ în valută:
21955 25702$ 19172£

Carte disponibilă

Livrare economică 13-27 februarie


Specificații

ISBN-13: 9781633214781
ISBN-10: 1633214788
Pagini: 246
Dimensiuni: 178 x 254 x 18 mm
Greutate: 0.6 kg
Editura: Nova Science Publishers Inc
Colecția Nova Science Publishers, Inc (US)
Locul publicării:United States

Cuprins

PrefaceCreative Thinking in K-12 Education: Game Design and Development Curricula for Digital Literacies and 21st Century Learning(Cesar C. Navarrete, Curriculum & Instruction in Learning Technologies, College of Education, University of Texas at Austin, Austin, TX, USA)What Role do Metaphors Play in Game-based Learning Processes?(Thomas Duus Henriksen, Associate Professor, PhD, Aalborg University, Denmark)Illustrative, Iterative, Interdisciplinary and Design-Oriented Use of Learning Games in University Teaching(Thomas Duus Henriksen, Tine Rosenthal Johansen, Aalborg University, Denmark, and others)Four Categories of Design Challenges to Building Game-based Businesses(Thomas Duus Henriksen, Christian Harpelund, Aalborg University, Denmark, and others)For Complete Table of Contents, please visit our website athttps://www.novapublishers.com/catalog/product_info.php?products_id=50565