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Educational Games: Design, Learning & Applications

Editat de Frej Edvardsen, Halsten Kulle
en Limba Engleză Hardback – 28 oct 2010
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.
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Specificații

ISBN-13: 9781608766925
ISBN-10: 1608766926
Pagini: 385
Ilustrații: b/w photos, charts & illus
Dimensiuni: 260 x 180 x 30 mm
Greutate: 0.94 kg
Ediția:New.
Editura: Nova Science Publishers Inc
Colecția Nova Science Publishers, Inc (US)
Locul publicării:United States

Cuprins

Preface; Persuasion On-Line & Communicability: The Destruction of Credibility in the Virtual Community & Cognitive Models; Playing to Learn: Experiences in Virtual Biology Environments; The Role of Contextual Interference & Mental Engagement on Learning; Learning to Game & Gaming to Learn: A Process-Oriented Pedagogy for Collaborative Game-Based Learning; Natural Multimodal Interaction in Collaborative Visualization; Working with Cultural Differences: A Case Study in Multicultural Teamwork using a 3DCVE ; Patterns for the Design of Educational Games ; Educational Computer Games & their Application to Developmental Disabilities ; Call for Learning-Game Design Patterns ; Application of Educational Games in Psychotherapy ; Computer Games, Education & the Good Life ; It's Your Turn!: Exploring the Benefits of a Traditional Board Game for the Development of Learning Communities ; Interactive Fiction as Educational Gaming for L2 English Improvement ; Petimo: Safe Social Networking Robot for Children ; Index.