Advances in Computer Games: Lecture Notes in Computer Science, cartea 12516
Editat de Tristan Cazenave, Jaap van den Herik, Abdallah Saffidine, I-Chen Wuen Limba Engleză Paperback – 20 dec 2020
The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
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Specificații
ISBN-13: 9783030658823
ISBN-10: 3030658821
Pagini: 196
Ilustrații: XIII, 181 p. 89 illus., 46 illus. in color.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.31 kg
Ediția:1st edition 2020
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3030658821
Pagini: 196
Ilustrații: XIII, 181 p. 89 illus., 46 illus. in color.
Dimensiuni: 155 x 235 x 11 mm
Greutate: 0.31 kg
Ediția:1st edition 2020
Editura: Springer
Colecția Lecture Notes in Computer Science
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
Advice are useful for game AI : Experiments with alpha-beta search players in shogi.- Reducing Partner's Cognitive Load by Estimating the Level of Understanding in the Cooperative Game Hanabi.- Making a Better Game: The History of Cluster.- Improving Human Players' T-Spin Technique in Tetris with Procedural Problem Generation.- A Further Investigation of Neural Network Players for Game 2048.- A Novel Application for Game Tree Search - Exploiting Pruning Mechanisms for Quantified Integer Programs.- New Hex Patterns for Fill and Prune.- Solving Cram using Combinatorial Game Theory.- Exploiting Game Decompositions in Monte Carlo Tree Search.- On Efficiency of Fully Probing Mechanisms in Nonogram Solving Algorithm.- Net2Net Extension for the AlphaGo Zero Algorithm.- Designing policy network with deep learning in turn-based strategy games.- Steps towards Strongly Solving 7x7 Chinese Checkers.- The Ludii General Game System: Interactive Demonstration.