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Virtual, Augmented, and Mixed Realities in Education: Smart Computing and Intelligence

Editat de Dejian Liu, Chris Dede, Ronghuai Huang, John Richards
en Limba Engleză Hardback – 23 noi 2017

Ne-a atras atenția acest volum colectiv coordonat de Dejian Liu, Chris Dede, Ronghuai Huang și John Richards, figuri centrale în cercetarea tehnologiilor educaționale. Aceștia aduc împreună o expertiză vastă care fundamentează Virtual, Augmented, and Mixed Realities in Education nu doar ca o trecere în revistă a tehnologiilor, ci ca o analiză riguroasă a modului în care imersiunea transformă procesele cognitive. Subliniem faptul că lucrarea este ancorată în cercetări de ultimă oră, explorând cum mediile virtuale multi-utilizator pot crește motivația și performanța academică.

Cititorii familiarizați cu New Perspectives on Virtual and Augmented Reality de Linda Daniela vor aprecia în acest volum focalizarea pe implementarea la scară largă și pe infrastructurile necesare integrării VR în curriculumul școlar. Structura cărții este remarcabil de coerentă: prima parte stabilește cadrele teoretice pentru design, insistând pe concepte precum autenticitatea și învățarea prin întrupare; a doua parte prezintă studii de caz concrete, de la simulări autentice în EcoMUVE până la utilizarea jocurilor de tip MMORPG în scopuri educaționale; în final, ultima secțiune propune o viziune prospectivă asupra domeniului prin analize bibliometrice.

Această lucrare se înscrie natural în preocupările editorilor pentru tehnologii emergente, completând titluri precum Smart Learning for A Sustainable Society sau Using Educational Robots to Enhance Learning. Dacă lucrările anterioare se concentrau pe inteligența artificială sau robotică, volumul de față rafinează înțelegerea noastră asupra realității mixte ca interfață pentru învățarea viitorului, oferind un echilibru între designul instrucțional și provocările logistice din mediile de învățare reale.

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Specificații

ISBN-13: 9789811054891
ISBN-10: 9811054894
Pagini: 247
Ilustrații: VIII, 247 p. 63 illus., 57 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.54 kg
Ediția:1st ed. 2017
Editura: Springer Nature Singapore
Colecția Springer
Seria Smart Computing and Intelligence

Locul publicării:Singapore, Singapore

De ce să citești această carte

Credem că această carte este esențială pentru designerii instrucționali și factorii de decizie din educație care doresc să depășească faza de experiment cu VR/AR. Veți câștiga o înțelegere profundă a modului în care imersiunea facilitează învățarea profundă, primind în același timp soluții practice pentru implementarea acestor tehnologii în școli sau centre comunitare, susținute de studii de caz validate.


Despre autor

Dejian Liu și Ronghuai Huang sunt cercetători de prestigiu în cadrul Springer, cu o activitate intensă în domeniul învățării inteligente și al inovației tehnologice. Chris Dede este profesor la Harvard Graduate School of Education, fiind recunoscut la nivel mondial pentru studiile sale asupra mediilor virtuale de învățare imersivă. Împreună cu John Richards, aceștia au coordonat proiecte care integrează tehnologiile emergente în curriculumul școlar, contribuind semnificativ la literatura de specialitate prin volume dedicate roboticii educaționale, inteligenței artificiale și strategiilor de învățare adaptate societății digitale contemporane.


Descriere scurtă

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.
We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.
The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

Cuprins

A Conceptual Framework for VR in Education.- Part One: Frameworks for Design.- Implicit Learning through Embodiment in Immersive Virtual Reality.- Authenticity in Immersive Design.- The Immersive Power of Social Interaction.- Assessment for Learning in Immersive Environments.- Infrastructures for VR/AR in the Classroom.- Part Two: Case Studies of Immersive Media for Learning.- Virtual Reality as an Immersive Medium for Authentic Simulations: The Case of EcoMUVE.- Systems to Support Co-Creative Collaboration in Mixed Reality Environments.- Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning.- Embodied Education in Mixed and Mediated Realities: Some Results and Principles for Content Design.- Preparing Students for Future Learning with Mixed Reality Interfaces.- Part Three: Next Steps for the Field.- A Bibliometric Analysis of Virtual Reality related Research in Education: Current Status, Opportunities, and Future Prospects.- Reconstruction ofVirtual Reality Environments based on Script.- Conclusion: Developing a Research Agenda for the Field.

Notă biografică

Dejian Liu is the founder of NetDragon Websoft Holding Ltd., one of the most successful online gaming companies in China. In 2015, he was awarded the Special Allowance Expert in China's State Council. In 2010, he founded Huayu Education, a wholly-owned subsidiary of NetDragon. Huayu integrates worldwide cutting-edge education resources with leading mobile internet technology. Huayu specializes in K-12 and life-long education for learners all over the world. Huayu Education recently earned a Smart Media Award from Academics' Choice for producing a top-quality product, 101 Education, which improves teachers' experience in preparing lessons. He is certified as a senior engineer by the China Association of Science and Technology, the highest level of proficiency awarded. He is co-dean and chair of the Council for the Smart Learning Institute, an academic department at Beijing Normal University. In this capacity, he teaches a course on Virtual Reality Applications in Education, and he co-teaches a doctoral-student seminar on virtual reality and Visualization in Education. Mr. Liu graduated with a B.S. from the University of Kansas in 1995.
Chris Dede is the Timothy E. Wirth Professor in Learning Technologies at Harvard’s Graduate School of Education. His interests include emerging technologies, policy, and leadership. From 2014-2015, he was a Visiting Expert at NSF, Directorate of Education and Human Resources. Chris has served as a member of the National Academy of Sciences Committee on Foundations of Educational and Psychological Assessment, a member of the U.S. Department of Education’s Expert Panel on Technology, and a member of the 2010 National Educational Technology Plan Technical Working Group. His books include: Scaling Up SuccessDigital Teaching Platforms, and Teacher Learning in the Digital Age.

Ronghuai Huang is a professor at the Faculty of Education in Beijing Normal University , where educational technology is one of the National Key Subjects, and director of R&D Center for Knowledge Engineering, which is dedicated to syncretizing artificial intelligence and human learning. Prof. Huang has been engaged in the research on educational technology as well as knowledge engineering since 1997. He has been involved in over 60 projects, including those of key science and technology projects to be tackled in various national “Five-year Plans”.  He has published more than 160 academic papers and over 20 books. Prof. Huang is very active in academic organizations both at home and abroad. 
John Richards is founder and President of Consulting Services for Education, Inc.and Adjunct Faculty at the Harvard Graduate School of Education teaching Entrepreneurship in the Education Marketplace. He is a senior advisor to Closely Held Strategies (http://www.closelyheldstrategies.com/) providing premier mergers and acquisitions services, and on the Advisory Board of iCivics (https://www.icivics.org/).Over the years, John has served on boards for a variety of education groups including NECC; Cable in the Classroom; Software Information Industry Association , Education Market section; and the Association of Educational Publishers . John's projects have won him numerous awards including two Golden Lamps and several CODIE awards, as well as several EMMY nominations. He is a respected keynote speaker and is the author/editor of four books, over 90 articles, and has been responsible for the publication of over 1,000 educational products.

Caracteristici

Equips readers to understand virtual reality in education Discusses theory, design and research on immersive learning from a new perspective Describes an agenda for Research and Development on VR and immersive learning Includes supplementary material: sn.pub/extras