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Storytelling for Virtual Reality: Methods and Principles for Crafting Immersive Narratives

Autor John Bucher
en Limba Engleză Paperback – 12 iul 2017

Prezentat într-un format paperback generos de peste 300 de pagini, Storytelling for Virtual Reality se așază pe masa de lucru ca un manual esențial, gata să fie adnotat și consultat frecvent. Ne-a atras atenția modul în care John Bucher reușește să construiască o punte solidă între rigoarea narativă clasică și fluiditatea tehnologică a realității virtuale. Pe raftul de artă digitală, alături de Crafting Stories for Virtual Reality de Melissa Bosworth, acest volum se distinge prin profunzimea interviurilor cu pionieri din industrie, oferind o perspectivă rară din interiorul unor studiouri precum LucasFilm sau Oculus.

Suntem de părere că valoarea acestui titlu rezidă în structura sa hibridă: nu este doar un curs teoretic, ci o explorare senzorială a modului în care povestea se transformă atunci când publicul devine propriul regizor. Capitolele sunt ritmate de secțiuni tip „Spotlight”, unde experți precum Jessica Brillhart (Google) sau Brian Allgeier (Insomniac Games) explică tranziția de la ecranul plat la spațiul imersiv. Spre deosebire de lucrarea sa anterioară, Storytelling By The Numbers, care se concentra pe mecanismele scenaristicii tradiționale, noul volum transcende structurile liniare pentru a analiza neurologia și datele din spatele prezenței virtuale.

Cititorul va descoperi o progresie logică, de la istoria realității virtuale și știința din spatele imersiunii, până la principii aplicate de regie și design de sunet. Este o lectură care nu se mulțumește cu aspectele tehnice ale camerelor de filmat, ci caută să înțeleagă cum se simte „prezența” într-un spațiu simulat și cum pot fi ghidate emoțiile atunci când cadrul vizual este infinit.

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Specificații

ISBN-13: 9781138629660
ISBN-10: 1138629669
Pagini: 346
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.51 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom

Public țintă

Further/Vocational Education

De ce să citești această carte

Recomandăm această carte oricărui creator care dorește să înțeleagă cum se scrie o poveste fără margini. Veți câștiga acces la metodologiile de lucru ale giganților din Silicon Valley și Hollywood, învățând să echilibrați libertatea utilizatorului cu controlul narativ. Este un instrument indispensabil pentru studenții la film și design de jocuri care vor să fie în avangarda noilor medii de comunicare.


Despre autor

John Bucher este un scriitor, regizor și producător premiat, stabilit în Los Angeles, recunoscut pentru expertiza sa în analiza mitologiei moderne și a culturii pop. Cu o experiență vastă în dezvoltarea de conținut pentru HBO și alte organizații de renume, Bucher predă în prezent la Los Angeles Film Studies Center. Activitatea sa acoperă o gamă diversă de formate, de la eseuri tehnice despre scenaristică în Storytelling By The Numbers, până la explorări în banda desenată cu The Emerald Tablet. Această versatilitate îi permite să abordeze realitatea virtuală nu doar ca tehnologie, ci ca pe o evoluție firească a artei de a povesti.


Descriere scurtă

Storytelling for Virtual Reality serves as a bridge between students of new media and professionals working between the emerging world of VR technology and the art form of classical storytelling. Rather than examining purely the technical, the text focuses on the narrative and how stories can best be structured, created, and then told in virtual immersive spaces. Author John Bucher examines the timeless principles of storytelling and how they are being applied, transformed, and transcended in Virtual Reality. Interviews, conversations, and case studies with both pioneers and innovators in VR storytelling are featured, including  industry leaders at LucasFilm, 20th Century Fox, Oculus, Insomniac Games, and Google.
For more information about story, Virtual Reality, this book, and its author, please visit StorytellingforVR.com

Cuprins

ACKNOWLEDGMENTS
FOREWORD
 
CHAPTER 1: A New Reality and How We Got Here
SPOTLIGHT ON DIRECTING: Storytelling in VR through Cinematic Directing
A Conversation with Jessica Brillhart, Principal Filmmaker for VR at Google
SPOTLIGHT ON CAMERAS: Storytelling in VR through the Lens
A Conversation with Paul Meyhoefer, VP JK Imaging/Kodak
 
CHAPTER 2: A Stone Bridge Covered in Microchips
SPOTLIGHT ON GAMING: Storytelling in VR through Video Games
A Conversation with Brian Allgeier, VR Game Designer, Insomniac Games
 
CHAPTER 3: Science and Technology behind Storytelling
SPOTLIGHT ON VR SCIENCE AND STORYTELLING: Storytelling Through Data and Neurology
A Conversation with Dr. Carolina Cruz-Neira, Director of the Emerging Analytics Center, the University of Arkansas, Little Rock
SPOTLIGHT ON STORY: VR Storytelling at the Oculus Story Studio
A Conversation with Jessica Shamash, Producer, and Pete Billington, Immersive Storyteller
 
CHAPTER 4: Storytelling Principles for Immersive Space
SPOTLIGHT ON IMMERSIVE THEATER: Storytelling through Immersion
A Conversation with Noah Nelson, Creator and Host of No Proscenium Podcast
 
CHAPTER 5: Designing an Immersive Narrative
SPOTLIGHT ON NEW FRONTIERS: A Master Storyteller
A Conversation with Chris Milk, Founder and CEO, Within
SPOTLIGHT ON ETHICS: Considerations for VR Storytelling
A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media
EXERCISES
 
CHAPTER 6: Characters in VR
SPOTLIGHT ON ACTING: Storytelling Through Drama in Immersive Experiences
A Conversation with Keight Leighn, Actress
EXERCISES
 
CHAPTER 7: Creating Narrative Structures
SPOTLIGHT ON VISUALIZATION: Cinematic Storytelling in VR
A Conversation with Chris Edwards, Founder, Chief Production Officer, and CEO, The Third Floor
SPOTLIGHT ON NARRATIVE: Fiction Versus Nonfiction Storytelling
A Conversation with Steve Peters, Experience Designer, Host of StoryForward Podcast, and CCO of Mo Mimes Media
EXERCISES
 
CHAPTER 8: Theory in Practice: Interviews and Case Studies
THE STORYTELLERS
INTERVIEW: Rob Bredow, Chief Technology Officer, LucasFilm
INTERVIEW: Tye Sheridan and Nikola Todorovic, Creators of Aether Inc.
CASE STUDY: Baobab VR Studios
INTERVIEW: Sarah Hill, CEO and Chief Storyteller, StoryUp
 
THE TECHNOLOGISTS AND PRODUCERS
INTERVIEW: Jonathan Krusell, Google Daydream Producer
INTERVIEW: Robyn Tong Gray and Andrew Goldstein, Founders, Otherworld Interactive
CASE STUDY: Light Sail VR
INTERVIEW: Tai Crosby, Founder and CEO, SilVR Thread
INTERVIEW: Adam Orth, Creative Director, Three One Zero
 
THE ARTISTS
INTERVIEW: Angela Haddad, VR Artist and Producer
INTERVIEW: Annie Lesser, Immersive Theater Director
CASE STUDY: Jaunt Studios and the Invisible VR series
INTERVIEW: Mark Cordell Holmes, Art Director, Pixar
 
THE VISIONARIES
INTERVIEW: Larry Rosenthal, VR Pioneer and Producer
INTERVIEW: Paul Debevec, Senior Staff Engineer, Google VR
CASE STUDY: Lucy VR series
INTERVIEW: Brian Rose, Google VR Team, Community and Outreach
INTERVIEW: Ted Schilowitz, Futurist, 20th Century Fox Studios
 
GLOSSARY
INDEX
ABOUT THE AUTHOR

Notă biografică

John Bucher is an award-winning writer and narrative consultant based out of Los Angeles, California. He is a regular contributor to VirtualRealityPop.com, LA-Screenwriter.com, HBO.com, and MovieMaker Magazine. He co-hosts The Inside Out Story Podcast, The Westworld Watch Podcast, and currently teaches at the LA Film Studies Center, where he leads courses in Virtual Reality storytelling and filmmaking. A popular speaker, John has given talks on five continents regarding story, technology, and art. He is completing a PhD in mythology and depth psychology and is the author of several books including Master of the Cinematic Universe: The Secret Code For Writing in the New World of Media, Storytelling By the Numbers, and The Inside Out Story. He can be found on-line at his site, tellingabetterstory.com, and on social media @johnkbucher.

Recenzii

"Bucher has positioned his work as a mid-level survey of topics with the potential to revolutionize fiction and non-fiction storytelling. He surveys the complexities of POV where camera placement is ubiquitous, and where audiences are fully immersed and are, in effect, the directors of their own narrative journeys."
Kim Walker, Ph.D., Full Professor of Digital Film and Media Arts, University of Colorado, Colorado Springs
"A remarkable synthesis of cutting-edge VR practice and storytelling interwoven with ancient myth and philosophy for context and clarity, interviews crucial and illuminating, and finally, a pivotal, needed framework for future VR storytelling. Master teacher John Bucher gently guides the writer into unpacking her own rich and seamless VR script."
Rebecca Ver Straten-McSparran, Director, LA Film Studies Center
"It’s the kind of book that will inspire you to consider what might be possible in VR storytelling and the kind of mental unpacking and re-thinking that’s required to transport our storytelling impulses into an entirely different realm of world building. (...) [The book] delivers a great combination of accessibly written academic-style theory and conversational insights which help to make the book more of a page turner than it might otherwise be. (...) this is an excellent and inspiring read for anyone looking to learn more about the emerging present and tantalising future of this new art form."
- Jonny Elwyn