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Practical GameMaker: Studio: Language Projects

Autor Ben Tyers
en Limba Engleză Paperback – 19 dec 2016
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn
  • Use GameMaker: Studio and GameMaker Language (GML) to create games
  • Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
  • Create GML sprites, health/lives, alarms, collisions, and rooms
  • Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
  • Include GML random and AI movements in your game
  • Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
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Specificații

ISBN-13: 9781484223727
ISBN-10: 1484223721
Pagini: 262
Ilustrații: XL, 313 p. 107 illus. in color.
Dimensiuni: 178 x 254 x 19 mm
Greutate: 0.62 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States

Cuprins

0. Introduction
1. Variables 
2. Conditionals
3. Drawing 
4. Drawing Continued
5. Keyboard Input & Simple Movement
6. Objects & Events
7. Sprites 
8. Health, Lives & Score
9. Mouse
10. Alarms
11. Collisions
12. Rooms
13. Backgrounds
14. Sounds & Music
15. Splash Screens & Menu
16. Random
17. More Movement (Basic AI)
18. INI Files
19. Effects 
20. Loops
21. Arrays
22. ds_lists
23. Paths 
24. Scripts
25. Hints & Tips
26. Creating A Game - Outline
27 . Creating A Game -Sprites
28. Creating A Game -Sounds
29. Creating A Game -Backgrounds
30. Creating A Game -Paths
31. Creating A Game -Scripts
32. Creating A Game -Fonts
33. Creating A Game -Objects - Introduction
34. Creating A Game -Parent Objects
35. Creating A Game -Objects
36. Creating A Game -Rooms 
37. Progress Sheet
38. Marking Guide
39. End Of Project Assignment
40. End Of Project Test


Notă biografică

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

Caracteristici

A new very practical in-depth GameMaker book entry from the leading GameMaker publisher
Follows up on Apress best sellers, The Game Maker's Apprentice and The Game Maker's Companion
Includes projects or examples in color
The author, Ben Tyers, is an expert GameMaker developer and trainer