Character Rigging and Advanced Animation
Autor Purushothaman Rajuen Limba Engleză Paperback – 26 sep 2019
The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.
The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.
On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.
What You Will Learn
- Understand the 12 principles of animation
- Set up an animation-ready character rig from scratch
- Master the deformation tools available for animation
Who This Book Is For
Readers who are familiar with 3ds Max at a basic level and are looking at getting into character rigging and animation.
Preț: 275.58 lei
Preț vechi: 344.48 lei
-20%
Puncte Express: 413
Carte disponibilă
Livrare economică 19 iunie-03 iulie
Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit de la 400.00 lei Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.
Specificații
ISBN-13: 9781484250365
ISBN-10: 1484250362
Pagini: 296
Ilustrații: XV, 280 p. 266 illus.
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.56 kg
Ediția:First Edition
Editura: Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1484250362
Pagini: 296
Ilustrații: XV, 280 p. 266 illus.
Dimensiuni: 178 x 254 x 17 mm
Greutate: 0.56 kg
Ediția:First Edition
Editura: Apress
Locul publicării:Berkeley, CA, United States
Cuprins
Chapter 1: Beginning Animation.- Chapter 2: Refining Animation.- Chapter 3: Advanced Animation.- Chapter 4: Bones.- Chapter 5: Biped.- Chapter 6: CAT Rigging Tools.- Chapter 7: Skinning for Animation.- Chapter 8: Walk and Run Cycles.- Chapter 9: Morph Animation & Facial Rigging.
Notă biografică
Purushothaman Raju has over 17 years of experience in multiple domains comprising online gaming and academic coaching. During his tenure as academic faculty, he has trained and mentored more than 800 students on diverse projects in the field of multimedia. He holds an advanced professional diploma in multimedia. Currently, he works as associate senior faculty teaching 3D, multimedia and post production at NICC International College of Design, Bangalore.
Textul de pe ultima copertă
Gain a thorough understanding of animation and character rigging using Autodesk 3ds Max to create realistic character animations. This book is split into three modules that are subsequently divided into chapters. The first module is the foundation module: in this module you’ll cover, among other topics, the 12 cardinal principles of animation with reference to classic real-world examples and famous movies/animation shots. Using these, the further chapters explore using key frames and graph editors to obtain fluid motion in your animations. Practical examples are used to better explain which feature suits a particular scenario.
The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.
The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.
On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.
You will:
The second module, called the backbone module, introduces you to deformation tools and their use for character animation. Further chapters cover driven animations, constraints posed by bones, bipeds, and the CAT tools available in 3ds Max 2019.
The final module, the lifeline module, encourages you to bring your character to life by applying principles learnt in the previous modules. Here you will be guided on how to retarget animations from one character to other characters or rigs.
On completing Character Rigging and Advance Animation, you will be able to create character rigs for bipeds and quadrupeds with ease, animating them with life-like motion.
You will:
- Understand the 12 principles of animation
- Set up an animation-ready character rig from scratch
- Master the deformation tools available for animation
Caracteristici
Structuring with modules and chapters allows you to jump to your section of choice Covers many popular animation techniques and tool sets Contains examples with working files at the end of each chapter to follow along