Game Development Tool Essentials
Autor Paula Berinstein, Remi Arnaud, Alessandro Ardolino, Simon Franco, Adrien Herubel, John McCutchan, Nicusor Nedelcu, Benjamin Nitschke, Don Olmstead, Fabrice Robinet, Christian Ronchi, Rita Turkowski, Robert Walter, Gustavo Samouren Limba Engleză Paperback – 30 mai 2014
- Covers readily available tools and tools developers can build themselves.
- Presents 96 code samples, 81 illustrations, and end-of-chapter references.
- Special chapter on moving tools to the cloud.
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Specificații
ISBN-13: 9781430267003
ISBN-10: 1430267003
Pagini: 220
Ilustrații: XIX, 220 p. 84 illus.
Dimensiuni: 178 x 254 x 12 mm
Greutate: 0.42 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
ISBN-10: 1430267003
Pagini: 220
Ilustrații: XIX, 220 p. 84 illus.
Dimensiuni: 178 x 254 x 12 mm
Greutate: 0.42 kg
Ediția:1st ed.
Editura: Apress
Colecția Apress
Locul publicării:Berkeley, CA, United States
Public țintă
Popular/generalCuprins
Part 1: Asset and Data Management
- Plug-in based Asset Compiler Architecture
- Asset Data Management
- 3D Format Conversion
- Building Procedural Geometry Using MAXScript
- A Uniform Geometry Workflow for Animated Feature Films
- Rock-solid Content Pipeline with the COLLADA Conformance Test Suite
- Rendering COLLADA Assets on Mac OS X with Scene Kit
- COLLADA Exporter for Unity Developers in the Unity Asset Store
- Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information
- Moving Tools to the Cloud: Control, Configure, and Monitor your Game with WebSocket
- Decoupling Game Tool GUIs from Core Editing Operations
- Building a Game Prototyping Tool for Android Mobile Devices
- Engineering Domain-specific Languages for Games
Notă biografică
Paula Berinstein is the author of numerous how-to books and articles and former producer/host of The Writing Show podcast. She wrote the COLLADA CTS for the Khronos Group and is a former member of the Khronos COLLADA work group.
Caracteristici
Game Development Tool Essentials offers tips and tricks from industry professionals for strengthening and streamlining that all-important game tools pipeline.