Playtesting Best Practices: Real World and Online: CRC Press Guides to Tabletop Game Design
Autor Chris Backeen Limba Engleză Hardback – 8 iun 2025
This book is split up into four main sections, each with a distinct focus:
- Getting ready to playtest: Establishing goalposts, brainstorming, self-playtesting, getting organized, how to design a prototype, and writing rules. The focus here is starting good habits and establishing best practices, whether this is your first game or your hundredth.
- Playtesting in the real world: How to find playtesters, how to teach your game, what to do during the playtest, how to take notes and collect feedback, and being a great playtester yourself.
- Playtesting online: How to adapt to digital platforms, the best practices for playtesting online, how to use these opportunities well, and cautions about playtesting online.
- What to do next: How to iterate, additional ways to playtest your game, knowing when you’re done with playtesting, and choosing how to get your game out there.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 303.36 lei 3-5 săpt. | +0.00 lei 6-12 zile |
| CRC Press – 8 iun 2025 | 303.36 lei 3-5 săpt. | +0.00 lei 6-12 zile |
| Hardback (1) | 774.89 lei 3-5 săpt. | |
| CRC Press – 8 iun 2025 | 774.89 lei 3-5 săpt. |
Preț: 774.89 lei
Preț vechi: 1190.22 lei
-35%
Puncte Express: 1162
Preț estimativ în valută:
137.14€ • 160.27$ • 119.06£
137.14€ • 160.27$ • 119.06£
Carte disponibilă
Livrare economică 30 ianuarie-13 februarie
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9781032816678
ISBN-10: 1032816678
Pagini: 164
Ilustrații: 18
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.46 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria CRC Press Guides to Tabletop Game Design
ISBN-10: 1032816678
Pagini: 164
Ilustrații: 18
Dimensiuni: 152 x 229 x 14 mm
Greutate: 0.46 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria CRC Press Guides to Tabletop Game Design
Public țintă
Professional Practice & Development and Professional ReferenceCuprins
Introduction, Section 1 - Getting Ready to Playtest, Chapter 1 - how we got here - a review to catch you up, Chapter 2 - Brainstorming, Self-playtesting, and Organizing, Chapter 3 - Prototyping the Game, Chapter 4 - writing rules and reference cards, Section 2 - Playtesting in the Real World, Chapter 5 - finding playtesters and preparing to playtest with other people, Chapter 6 - teaching your game to playtesters, Chapter 7 - during the playtest, Chapter 8 - taking notes and collecting feedback, Chapter 9 - iterating and preparing for the next playtest, Chapter 10 - becoming a great playtester, Section 3 - Playtesting Online, Chapter 11 - getting started with online playtesting, Chapter 12 - best practices with online playtesting, Section 4 - What to Do Next, Chapter 13 - Stress-testing your game - additional ways to playtest, Chapter 14 - what happens next?, Conclusion
Descriere
Playtesting Best Practices: Real World and Online covers the complete journey of playtesting - the iterative journey to shape and refine tabletop games from raw ideas to balanced and fun games.