Game Design Deep Dive: Cozy Games: Game Design Deep Dive
Autor Joshua Byceren Limba Engleză Paperback – 11 aug 2026
Key Features:
- Discusses the success of Stardew Valley and how it became the poster child for cozy games, and offers a brief history of the genre.
- Examines UI/UX design and how to have effective playtesting done for your game, both required lessons for developers today.
- Looks at what it means to build a low-stakes game while still offering progression and rewards to keep people invested.
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Specificații
ISBN-13: 9781041087762
ISBN-10: 1041087764
Pagini: 122
Ilustrații: 132
Dimensiuni: 152 x 229 mm
Greutate: 0.23 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
ISBN-10: 1041087764
Pagini: 122
Ilustrații: 132
Dimensiuni: 152 x 229 mm
Greutate: 0.23 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Public țintă
Professional ReferenceCuprins
1. Time to Dive Into Cozy Games: Cozy and Wholesome Games, 2. Cozy Theming, 3. The Creation of the Cozy/Wholesome Market, 4. Understanding UI/UX Design, 5. Creating a Cozy (or Wholesome) Game, 6. A Cozy Conclusion
Descriere
Game Design Critic Josh Bycer continues the Deep Dive series with an examination on cozy games. The market for coziness has grown dramatically thanks to showcases like Wholesome Direct and consumers wanting something to help them relax in a stressful world.
Notă biografică
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.