Game Design Deep Dive: Metroidvania: Game Design Deep Dive
Autor Joshua Byceren Limba Engleză Hardback – 29 iun 2025
• A look at the history of metroidvania design
• A primer on 2D platforming UI/UX
• Explaining the design and specific elements that make a metroidvania or
could be applied to other genres
• Perfect for designers and students alike
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Specificații
ISBN-13: 9781032944616
ISBN-10: 1032944617
Pagini: 144
Ilustrații: 166
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
ISBN-10: 1032944617
Pagini: 144
Ilustrații: 166
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.37 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Seria Game Design Deep Dive
Public țintă
General and Professional ReferenceCuprins
Chapter 1: Introduction, Chapter 2: The Metroid and the Vania, Chapter 3: Basic Metroidvania Design, Chapter 4: The 2010’s Metroidvania Extravaganza, Chapter 5: UI/UX of Metroidvanias, Chapter 6: Building a Metroidvania, Chapter 7: The Normal Ending
Notă biografică
Joshua Bycer is a Game Design Analyst with over a decade of experience writing for major sites, creating content on YouTube, and the author of the Game Design Deep Dive series. In that time through Game‑Wisdom.com, he has interviewed hundreds of game developers and members of the industry about what it means to design video games.
Descriere
Game Design Critic and expert Josh Bycer is back with another entry in the Game Design Deep Dive series for a look at one of the most popular, and confusing, genres out there.