Creating Games with Unity and Maya: How to Develop Fun and Marketable 3D Games
Autor Adam Watkinsen Limba Engleză Paperback – 7 iul 2011
Mastering Unity is absolutely essential in an increasingly competitive games market where agility is expected, yet until now practical tutorials were nearly impossible to find.
Creating Games with Unity and Maya gives you with an end-to-end solution for Unity game development with Maya. Written by a twelve-year veteran of the 3D animation and games industry and professor of 3D animation, this book takes you step-by-step through the process of developing an entire game from scratch-including coding, art, production, and deployment.
This accessible guide provides a "non-programmer" entry point to the world of game creation. Aspiring developers with little or no coding experience will learn character development in Maya, scripts, GUI interface, and first- and third-person interactions.
| Toate formatele și edițiile | Preț | Express |
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| CRC Press – 7 iul 2011 | 345.51 lei 3-5 săpt. | |
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Specificații
ISBN-13: 9780240818818
ISBN-10: 0240818814
Pagini: 548
Ilustrații: 700 colour illustrations, 700 colour illustrations
Dimensiuni: 189 x 246 x 28 mm
Greutate: 1.16 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
ISBN-10: 0240818814
Pagini: 548
Ilustrații: 700 colour illustrations, 700 colour illustrations
Dimensiuni: 189 x 246 x 28 mm
Greutate: 1.16 kg
Ediția:1
Editura: CRC Press
Colecția Routledge
Locul publicării:Boca Raton, United States
Public țintă
Professional Practice & DevelopmentRecenzii
"Watkins (Univ. of the Incarnate Word) devotes most of the first half of the book to 3-D digital asset creation in Maya with a very light overview of animation. The remainder of the book provides an artist-friendly introduction to game scripting that should be enough to get beginners started on developing games on their own using the game engine. Therefore, those who are new to 3-D modeling, texturing, and character rigging will likely benefit most from this book. 3-D artists who have a working proficiency in Maya or those who are more interested in game design or programming may be b etter served elsewhere. Summing Up: Highly recommended. Students of all levels in digital arts or game art programs, researchers/faculty, and professionals/practitioners."
--A. Chen, Cogswell Polytechnical College
--A. Chen, Cogswell Polytechnical College
Cuprins
Introduction; Chapter 1 Game Production Process; Chapter 2 Asset Creation; Chapter 3 Asset Creation; Chapter 4 Asset Creation; Chapter 5 Asset Creation; Chapter 6 Asset Creation; Chapter 7 Asset Creation; Chapter 8 Asset Creation; Chapter 9 Asset Creation; Chapter 10 Asset Creation; Chapter 11 Unity Sound; Chapter 12 Introduction to Unity Scripting Basics and Graphical User Interface; Chapter 13 Unity Triggers; Chapter 14 Unity Raycasting; Chapter 15 Unity Prefabs and Instantiation; Chapter 16 Unity; Chapter 17 Health Systems, Winning, and Losing the Game; Chapter 18 Unity Debugging, Optimization, and Builds;
Notă biografică
Adam Watkins is Associate Professor, 3D Animation, School of Interactive Media & Design at the University of the Incarnate Word. He is currently on a research sabbatical at the Los Alamos National Laboratory in New Mexico, where he is part of the VISIBLE effort creating virtual simulation games for use in non-proliferation exercises. Watkins has headed the 3D Animation program for over ten years and is the author of several books and over 100 articles on 3D Animation. His students are the winners of multiple national and international animation awards and festivals.
Descriere
Unity has fast become the #1 game engine on the market today but there is very little good documentation on it. Creating Games with Unity and Maya is an end-to-end solution to game creation. The book uses a series of tutorials that build from one to the to the next. Through the course of the book, the reader will create a playable game - with both first and third person control options - that touches on all the major aspects of 3D asset creation and Unity construction.