Virtual Reality Technology and Applications: Intelligent Systems, Control and Automation: Science and Engineering, cartea 68
Autor Matja¿ Mihelj, Domen Novak, Samo Begu¿en Limba Engleză Hardback – 16 sep 2013
After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
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Specificații
ISBN-13: 9789400769090
ISBN-10: 9400769091
Pagini: 244
Ilustrații: X, 231 p. 169 illus., 35 illus. in color.
Dimensiuni: 160 x 241 x 18 mm
Greutate: 0.48 kg
Ediția:2014
Editura: Springer
Colecția Intelligent Systems, Control and Automation: Science and Engineering
Seria Intelligent Systems, Control and Automation: Science and Engineering
Locul publicării:Dordrecht, Netherlands
ISBN-10: 9400769091
Pagini: 244
Ilustrații: X, 231 p. 169 illus., 35 illus. in color.
Dimensiuni: 160 x 241 x 18 mm
Greutate: 0.48 kg
Ediția:2014
Editura: Springer
Colecția Intelligent Systems, Control and Automation: Science and Engineering
Seria Intelligent Systems, Control and Automation: Science and Engineering
Locul publicării:Dordrecht, Netherlands
Public țintă
GraduateCuprins
Preface.- Introduction to virtual reality.- 2 Degrees of freedom, pose, displacement and perspective.- 3 Dynamic model of a virtual environment.- 4 Tracking the user and environment.- 5 Visual modality in virtual reality.- 6 Acoustic Modality in Virtual Reality.-
7 Haptic modality in virtual reality.- 8 Augmented reality.-
9 Interaction with a virtual environment.- 10 Design of a multimodal virtual environment.- Index.
7 Haptic modality in virtual reality.- 8 Augmented reality.-
9 Interaction with a virtual environment.- 10 Design of a multimodal virtual environment.- Index.
Recenzii
“Virtual Reality Technology and Applications is a fascinating book about virtual reality. It includes both primary and professional information for understanding current technologies and trends for creating VR environments. … This book is a good primer for learning about practical and theoretical aspects of virtual reality. … I highly recommend this book if you are beginning a VR career or need to learn about VR.” (Jeff Thurston, 3dvisworld.com, April, 2014)
Notă biografică
Matja Mihelj (Ph.D., University of Ljubljana, 2002) is a Full Professor at the University of Ljubljana. His research interests are in human-robot interaction, rehabilitation robotics, and wearable sensors. He has authored or coauthored over 40 journal publications and 9 monographs, and holds 3 patents. His contributions have been recognized with several national and international awards.
Tadej Bajd (Ph.D., University of Ljubljana, 1979) is President of the Slovenian Academy of Sciences and Arts, a Professor Emeritus at the University of Ljubljana, and a Fellow of the IEEE, AIMBE, and EAMBES. He is a member of the European Academy of Sciences and Arts and Slovenian Academy of Engineering. He is the author or coauthor of over 100 journal papers and several monographs.
Jadran Lenar¿i¿ (Ph.D., University of Ljubljana, 1986) is currently Director of the J. Stefan Institute, Ljubljana. His basic research interests include robotics, robot kinematics, biorobotics and humanoid robotics. He has edited a series of books on Advances in Robot Kinematics, and is a member of both the Slovenian Academy of Engineering and Accademia delle scienze di Bologna.
Ale Ude (Ph.D., University of Karlsruhe, 1995) is Head of the Department of Automatics, Biocybernetics, and Robotics at J. Stefan Institute, Ljubljana, and an Associate Professor at the University of Ljubljana. His research interests include robot sensorimotor learning, robot vision, humanoid robotics, and cognition.
Ale Stanovnik, (Ph.D., University of Ljubljana, 1980) is a Professor Emeritus of Physics with the University of Ljubljana. His research chiefly focused on experimental nuclear and particle physics. He is the author of a physics textbook and author or coauthor of more than 80 papers in scientific journals.
Sebastjan lajpah (Ph.D., University of Ljubljana, 2015) is a Teaching Assistant for courses in the fields of robotics, robot control, and human-robot interaction. Hisresearch is focused on wearable sensors, haptics, collaborative robotics, and robot control.
Jure Rejc (Ph.D., University of Ljubljana, 2008) is a researcher and Teaching Assistant for robotics and embedded systems. In addition, he works to develop robot-based applications and solutions for high-precision industrial measurements.
Marko Munih (Ph.D., University of Ljubljana, 1993) is a Full Professor and Head of the Robolab at the University of Ljubljana. His research is focused on robots in interaction and haptic interfaces, as well as robots in construction and measurement work. He has authored or coauthored 120 peer-reviewed journal articles and 4 textbooks, and holds 5 patents.
Textul de pe ultima copertă
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others.
After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Caracteristici
Presents the main technological and design aspects of virtual reality in a concise form Provides theoretical background for all sensing and feedback modalities of virtual reality systems (including kinematics and dynamics of virtual environments) Theoretical and practical aspects are illustrated with more than 170 detailed figures explaining basic principles