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Video Game Translation and Cognitive Semantics: Lodz Studies in Language, cartea 47

Autor Mateusz Sajna
en Limba Engleză Hardback – 2 sep 2016
The book concentrates on video game translation from the perspective of cognitive semantics. One of its objectives is to assert that translators¿ knowledge of cognitive semantics can affect translation, i.e. decoding the sender¿s mental states and evoking particular mental states in the target language recipient. The work is interdisciplinary and draws on such fields as games studies, cognitive semantics, and translation studies. It also aspires to complete gaps in the scientific research on video games, systematize the knowledge of localization, and ascertain the role played by translators in the localization process. The research material consists of eight video games which belong to different genres, and the investigated English video game texts cover almost 3000 standard pages.
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Specificații

ISBN-13: 9783631674819
ISBN-10: 3631674813
Pagini: 160
Dimensiuni: 153 x 216 x 14 mm
Greutate: 0.29 kg
Ediția:Nouă
Editura: PETER LANG
Colecția Lodz Studies in Language
Seria Lodz Studies in Language


Notă biografică

Mateusz Sajna graduated from the Institute of English Studies at the University of Wroc¿aw (Poland) where he gained his PhD in linguistics at the Faculty of Letters. His research interests include video game and audiovisual translation, as well as cognitive semantics.

Descriere

This book focuses on video game translation from the perspective of cognitive semantics. It presents how the translators' knowledge of cognitive semantics can affect translation. The work is interdisciplinary and aspires to complete gaps in the research on video games. It analyzes almost 3000 standard pages of texts found in eight different games.