Video Game Art Reader
Autor Tiffany Funken Limba Engleză Paperback – 11 iul 2022
In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.
Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.
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| Paperback (3) | 104.25 lei 6-8 săpt. | |
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| Univ of Chicago Behalf of U of Michigan Press – 11 iul 2022 | 104.25 lei 6-8 săpt. | |
| Univ of Chicago Behalf of U of Michigan Press – 11 iul 2022 | 111.01 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781943208340
ISBN-10: 1943208344
Pagini: 118
Dimensiuni: 152 x 229 x 8 mm
Greutate: 0.23 kg
Editura: Univ of Chicago Behalf of U of Michigan Press
ISBN-10: 1943208344
Pagini: 118
Dimensiuni: 152 x 229 x 8 mm
Greutate: 0.23 kg
Editura: Univ of Chicago Behalf of U of Michigan Press