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The Game Design Toolbox

Autor Martin Annander
en Limba Engleză Hardback – 6 dec 2023
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.
This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.
Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
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Specificații

ISBN-13: 9781032365879
ISBN-10: 1032365870
Pagini: 190
Ilustrații: 75 Halftones, black and white; 75 Illustrations, black and white
Dimensiuni: 156 x 234 x 13 mm
Greutate: 0.39 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional and Undergraduate Advanced

Cuprins

INTRODUCTION. Chapter 1 Game Design. Chapter 2 Ideation. Chapter 3 Exploration. Chapter 4 Commitment. Chapter 5 Problem Solving. Chapter 6 Balancing. Chapter 7 Tuning. REFERENCES. INDEX.

Notă biografică

Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.

Descriere

This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a “toolbox” for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.