Story Mode: The Creative Writer's Guide to Narrative Video Game Design
Autor Professor Julialicia Case, Professor Eric Freeze, Professor Salvatore Paneen Limba Engleză Paperback – 22 feb 2024
Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word.
Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers:
- Contextual and introductory chapters exploring the history and variety of various game genres.
- Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing.
- An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer.
- A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker.
Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 132.36 lei 3-5 săpt. | +45.74 lei 4-10 zile |
| Bloomsbury Publishing – 22 feb 2024 | 132.36 lei 3-5 săpt. | +45.74 lei 4-10 zile |
| Hardback (1) | 387.61 lei 6-8 săpt. | |
| Bloomsbury Publishing – 22 feb 2024 | 387.61 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781350301375
ISBN-10: 135030137X
Pagini: 256
Ilustrații: 17 bw illus
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
ISBN-10: 135030137X
Pagini: 256
Ilustrații: 17 bw illus
Dimensiuni: 156 x 234 x 14 mm
Greutate: 0.41 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:London, United Kingdom
Cuprins
Chapter I: Game Writing is for Everyone: A Manifesto
Chapter II: Context and Foundations
Part I: Creative Writing for Games
Chapter III: Character and Conflict
Chapter IV: Story, Plot, and Interactivity
Chapter V: Setting and Worldbuilding
Chapter VI: Dialogue
Part II: Game Design for Creative Writing
Chapter VII: Demystifying Genres
Chapter VIII: Game Design and the Creative Writer
Chapter IX: Approaches to Game Construction
Chapter X: Representation and Inclusion
Chapter XI: Designing Games for Empathy and Change
Part III: Practical Tools and Approaches
Chapter XII: Tool Suites and the Game Industry
Chapter XIII: Peer Workshops and Collaborative Writing
Index
Chapter II: Context and Foundations
Part I: Creative Writing for Games
Chapter III: Character and Conflict
Chapter IV: Story, Plot, and Interactivity
Chapter V: Setting and Worldbuilding
Chapter VI: Dialogue
Part II: Game Design for Creative Writing
Chapter VII: Demystifying Genres
Chapter VIII: Game Design and the Creative Writer
Chapter IX: Approaches to Game Construction
Chapter X: Representation and Inclusion
Chapter XI: Designing Games for Empathy and Change
Part III: Practical Tools and Approaches
Chapter XII: Tool Suites and the Game Industry
Chapter XIII: Peer Workshops and Collaborative Writing
Index
Recenzii
Story Mode could be an essential textbook for any game design program. The exercises and case studies are well designed and provide a roadmap for developing long-range writing projects for games. Instructors can use these exercises and case studies to frame how students should analyze and develop writing projects. This text fills a void in the literature and captures the essential role of writers in game development.